Author Topic: Looking for a team!  (Read 74079 times)

Offline Delete mine too

  • Death Knight
  • *********
  • Posts: 2652
  • http://meatspin.com
    • View Profile
    • http://meatspin.com
Re: Looking for a team!
« Reply #30 on: June 22, 2015, 05:53:24 PM »
I got 8.1 too ;) need to get started.

Offline EviL~Ryu

  • (ง︡'-'︠)ง "Bitchin!" ®©℗™
  • Dragon
  • **********
  • Posts: 6059
  • "It's going to be Legen-(wait for it......)-DARY!"
    • View Profile
    • Clan EviL Official Page
Re: Looking for a team!
« Reply #31 on: June 22, 2015, 05:54:14 PM »

I got 8.1 too ;) need to get started.

You gonna upgrade to 10? [emoji5]️


Sent from my Motorola DynaTAC 8000X using Tapatalk

-Administrator of Clan EviL
-Developer (Trivia Development and Analytics)

Offline Delete mine too

  • Death Knight
  • *********
  • Posts: 2652
  • http://meatspin.com
    • View Profile
    • http://meatspin.com
Re: Looking for a team!
« Reply #32 on: June 22, 2015, 05:56:32 PM »
Yea it automatically gonna kick in so I reserved my free copy and it steal has that icon bottom right. I had 10 months ago on an old dell laptop. But I'm sure he is talking about the game maker version.

Offline EviL~Ryu

  • (ง︡'-'︠)ง "Bitchin!" ®©℗™
  • Dragon
  • **********
  • Posts: 6059
  • "It's going to be Legen-(wait for it......)-DARY!"
    • View Profile
    • Clan EviL Official Page
Re: Looking for a team!
« Reply #33 on: June 22, 2015, 05:57:37 PM »

Yea it automatically gonna kick in so I reserved my free copy and it steal has that icon bottom right. I had 10 months ago on an old dell laptop. But I'm sure he is talking about the gane maker version.

Ya I got it a few weeks ago...but I love the stability of windows 7 ultimate lol. Scared to upgrade [emoji37]

How does war2 work on 10?


Sent from my Motorola DynaTAC 8000X using Tapatalk

-Administrator of Clan EviL
-Developer (Trivia Development and Analytics)

Offline Delete mine too

  • Death Knight
  • *********
  • Posts: 2652
  • http://meatspin.com
    • View Profile
    • http://meatspin.com
Re: Looking for a team!
« Reply #34 on: June 22, 2015, 05:59:01 PM »
Well when the update finally kicks in its about the same as 8.1 last time I checked.

Offline EviL~Ryu

  • (ง︡'-'︠)ง "Bitchin!" ®©℗™
  • Dragon
  • **********
  • Posts: 6059
  • "It's going to be Legen-(wait for it......)-DARY!"
    • View Profile
    • Clan EviL Official Page
Re: Looking for a team!
« Reply #35 on: June 22, 2015, 06:10:44 PM »

Well when the update finally kicks in its about the same as 8.1 last time I checked.


Oh ok


Sent from my Motorola DynaTAC 8000X using Tapatalk

-Administrator of Clan EviL
-Developer (Trivia Development and Analytics)

Offline shesycompany

  • Death Knight
  • *********
  • Posts: 3587
  • retired, be in music section
    • View Profile
Re: Looking for a team!
« Reply #36 on: June 22, 2015, 08:01:23 PM »
yeah i am im back 7 no major improvements with the light havign damm trouble and dam finding help just aint easy

ive been using "instance_create" to make my cross object so the peon goes to it but it seems to be a phony object... cross hair is all set up dammit frustrated

so using the "move_towards_point(cross2.x,cross2.y,4)" it says dont know what x is may try it in 8.1 maybe just to old but i did (cross2,cross2,4) and he humped top right inviso object i have no dam idea why its there then next test ran off the screen..shit i had peon chasing a mouse terd before and that was with 6.

xp server 64 for me or 2000 advance server..my win7 is already back sick running like a 286.

just pissed probably just gonna go to the music section sit there shouldnt be so hard to find help made all the shit myself.
« Last Edit: June 22, 2015, 08:10:37 PM by easycompany »

Offline shesycompany

  • Death Knight
  • *********
  • Posts: 3587
  • retired, be in music section
    • View Profile
Re: Looking for a team!
« Reply #37 on: June 22, 2015, 09:08:52 PM »
well set it to mouse_x and y seems it aint me thanl god and no hidding objects, he doesnt even want to follow the mouse.. my engine has a long way to go. gone to post up some noob stuff in forums.

ill beta test if u need soemone if u got the basic movements and can do stuff build and wanna try a net, im game i cant do sheet till peon folows my cross.

but im back on it fixing this tonight using both 7 and 8.
---------------------------------------------------------------------------------
im gonna chat write here my cross is working the way i want gets the job done.
 im just at my mouse is making a  2 objects in the mouse they kinda cancel each other out when made or peon touches be pretty dam close to like war2 to move the peon simple shit but peon isnt going to the object and idk why.

no use to see not much lol  (wait bugged one lolol)

http://s000.tinyupload.com/index.php?file_id=55140792297327881039

trying to get the peon to follow cross2  he is unplugged nothing worked all random running off screen
« Last Edit: June 22, 2015, 10:50:52 PM by easycompany »

Offline Delete mine too

  • Death Knight
  • *********
  • Posts: 2652
  • http://meatspin.com
    • View Profile
    • http://meatspin.com
Re: Looking for a team!
« Reply #38 on: June 22, 2015, 10:21:44 PM »
Yes mouse_x is the way to go with that. Let's team viewer so I Cann see and help you adjust.

Offline shesycompany

  • Death Knight
  • *********
  • Posts: 3587
  • retired, be in music section
    • View Profile
Re: Looking for a team!
« Reply #39 on: June 22, 2015, 10:43:35 PM »
still pasting in that post mouse_x didnt do shit in moving eithier my shit is primitive. i have  made stuff like this and had it follow and it wasnt with the "move_towards" least i dont remember it at all.

Offline Delete mine too

  • Death Knight
  • *********
  • Posts: 2652
  • http://meatspin.com
    • View Profile
    • http://meatspin.com
Re: Looking for a team!
« Reply #40 on: June 22, 2015, 10:50:01 PM »
When I get my kids to sleep I will fire up 8.1 you said and give you the code. Are you scripting or using the drag and drop??

Offline shesycompany

  • Death Knight
  • *********
  • Posts: 3587
  • retired, be in music section
    • View Profile
Re: Looking for a team!
« Reply #41 on: June 22, 2015, 10:52:06 PM »
staying mostly scripts but simple ones im not expert ive got destroy istances from drag and drop cause it just worked and easaier just fucking off..how far is your engine i just screwing off trying to reremeber the little shit gets some movement ive got a resourcee tuturail and it isnt really hard to put it in it when the peons automate ay to lumber and gold.
« Last Edit: June 22, 2015, 10:54:30 PM by easycompany »

Offline Delete mine too

  • Death Knight
  • *********
  • Posts: 2652
  • http://meatspin.com
    • View Profile
    • http://meatspin.com
Re: Looking for a team!
« Reply #42 on: June 22, 2015, 10:53:22 PM »
move_towards_point(mouse_x,mouse_y,4)

Are you forgetting speed at the end?
 I haven't started one yet. I will tonight I work pretty fast.
« Last Edit: June 22, 2015, 10:57:52 PM by tupac »

Offline shesycompany

  • Death Knight
  • *********
  • Posts: 3587
  • retired, be in music section
    • View Profile
Re: Looking for a team!
« Reply #43 on: June 22, 2015, 10:57:05 PM »
my mouse makes object 2 of them  1st one kills the 2nd, 2nd is what the peon is supposed to see and go to. and yes i tried just plain ass mouse x and y same shit lol.  (mouse_x,mouse_y,5) id rather it use my objects as u can manipulate them later

..im not caring about how fast..i got some good tuts on the mouse scroll and key scroll and mining but cant go to them till i have my peon moving.

cause its the way i did it it shouldnt its still simple the cross2 will turn into the X animation  and disappear cross1 will be invisi just to death 2 so peon goes to new click idk man im a noob ..
« Last Edit: June 22, 2015, 11:06:51 PM by easycompany »

Offline Delete mine too

  • Death Knight
  • *********
  • Posts: 2652
  • http://meatspin.com
    • View Profile
    • http://meatspin.com
Re: Looking for a team!
« Reply #44 on: June 22, 2015, 11:00:45 PM »
Why would you need two object just for walking? That would lag like nuts especially over the network o.0 why not just change the sprite in the code and stop with a collision point when the peon meet the mouse x,y?