Author Topic: Balance  (Read 27756 times)

Offline dannyldd

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Re: Balance
« Reply #15 on: June 02, 2024, 09:13:41 PM »
Dannyldd:
You mentioned all about your mod, but you never mentioned triggers! I'm surprised there's so much you can change.


Isn't that what I refered to ? Triggers are the custom objectives... or custom mana cost for spells, or other fancy stuff that is available in Triggers Tool. Yet, using code-plugins allow to do more stuff than Triggers Tool.
This program allows to be more friendly for user to set these features for war2 modding.


Like just said above, the program exists since like early 2021, but haven't got almost any feedback about it... or my mods... or the ones from Ed.

If you're willing to see this stuff and way more, you can join both the Twitch or Youtube streams to see more of these features in real time when I'm testing them all.

https://twitch.tv/dannyldd
http://www.youtube.com/channel/UCfcxs8KSkOiehS9GK9rSAKg

just in case want to see more of the potential from these new generation modding features for Warcraft 2. All thanks to Ed gorod (or Mistral).

Offline pianolarva

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Re: Balance
« Reply #16 on: June 03, 2024, 11:10:15 PM »
Mentioning the tool would have helped. It's serving it's purpose.
I just want to have a balanced game, that's all for now.

Offline pianolarva

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Re: Balance
« Reply #17 on: June 04, 2024, 01:27:32 PM »
Somehow when I test the map, stats change and are all over the place, icons are switched too.
Whenever I load a map from the classic and ladder folders on the editor, stats are messed up. I'll have Holy Vision costing 1500.

It happened again. I saved to pud, and to file. And stats are again changed to weird values.
« Last Edit: June 05, 2024, 10:06:03 AM by pianolarva »

Offline pianolarva

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Re: Balance
« Reply #18 on: June 05, 2024, 10:07:02 AM »
Should I reinstall?

Offline Mistral

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Re: Balance
« Reply #19 on: June 05, 2024, 04:33:27 PM »
if you edit map after usage of triggers editor then original map editor will sometimes erase triggers
so you must first edit map terrain, units, stats etc etc
and only then apply triggers

Offline pianolarva

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Re: Balance
« Reply #20 on: June 05, 2024, 06:14:35 PM »
I did do that. But,

Everything's a mess now. I downloaded maps from the ftp thing. And when I load them with the original editor, stats are already messed up. And even after seeing that, I used default data and I did what you said, and it still shows the holy vision icon when I research blizzard.

I just chose another map that wasn't corrupted, hope it works.
« Last Edit: June 06, 2024, 07:19:51 PM by pianolarva »

Offline pianolarva

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Re: Balance
« Reply #21 on: June 06, 2024, 07:19:05 PM »
Map is up, you can play the mode now.

Moved it https://forum.war2.ru/index.php?topic=7143.msg101917#new
« Last Edit: June 14, 2024, 07:46:32 PM by pianolarva »

Offline pianolarva

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Re: Balance
« Reply #22 on: July 07, 2024, 07:39:04 PM »
@dannyldd I re-read your post. You were right about the changes you made. Archers and dragons need higher fire rate, and blizz needs less range. I also came across players that say that the game is balanced.

Offline dannyldd

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Re: Balance
« Reply #23 on: July 08, 2024, 03:33:50 PM »
@dannyldd I re-read your post. You were right about the changes you made. Archers and dragons need higher fire rate, and blizz needs less range. I also came across players that say that the game is balanced.

archers just need a slight attack speed boost and they could frankly be a good counter to bloodlust with mage slow, for example. It takes actual skill to execute but it would be worthy.

Also, if Death & decay / blizzard cost increases aside of range, all the other area of effect spells will immediatelly turn useful, like death coils / whirlwinds / fire shield.

Raise of the dead need something like cost 40mana/cast and a bit stronger stats for skeletons
« Last Edit: August 10, 2024, 01:41:46 PM by dannyldd »

Offline pianolarva

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Re: Balance
« Reply #24 on: July 08, 2024, 06:43:35 PM »
Sure, but another advantage of BL is that you already have ogres ready to cast it.
You haven't seen my modifications, I did that to skels.

Offline pianolarva

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Re: Balance
« Reply #25 on: August 09, 2024, 12:00:35 PM »
@dannyldd Runes gameplay after min1430. 200mana seems fine.

302 Moved
www.youtube.com/ watch?v=4WMskWHo9vQ there
« Last Edit: August 09, 2024, 12:05:16 PM by pianolarva »

Offline dannyldd

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Re: Balance
« Reply #26 on: August 09, 2024, 01:24:17 PM »
the vast majority of players dont use runes because of how simply strong bloodlust is in comparison. If its damage is reduced to 2x only (instead of being between x1.5 to like x4) and 80 mana, it could get a chance to see Runes way more often. But if "you" or some other specific player have used Runes in 1 out of 10,000 games, it doesn't mean Runes are meta or actually strong now.
« Last Edit: August 09, 2024, 01:26:23 PM by dannyldd »

Offline pianolarva

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Re: Balance
« Reply #27 on: August 09, 2024, 02:13:22 PM »
Also, aren't the armor upgrades inconsistent? The first upgrade will help a footman against arrows, but not the second one, and neither will help the knight. Correcting it would make archers even weaker.

Offline dannyldd

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Re: Balance
« Reply #28 on: August 09, 2024, 03:20:10 PM »
Also, aren't the armor upgrades inconsistent? The first upgrade will help a footman against arrows, but not the second one, and neither will help the knight. Correcting it would make archers even weaker.

not really sure. At least level 2 footman with armor is definetely weaker than level 3. Same I percieve if footman is level 5 vs guard towers. But not likely making much difference with level 3 armor vs bloodlust

Offline Pandaprewmaster325

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Re: Balance
« Reply #29 on: August 10, 2024, 10:25:56 AM »
I
@dannyldd I re-read your post. You were right about the changes you made. Archers and dragons need higher fire rate, and blizz needs less range. I also came across players that say that the game is balanced.

archers just need a slight attack speed boost and they could frankly be a good counter to bloodlust with mage slow, for example. It takes actual skill to execute but it would be worthy.

Also, if Death & decay / blizzard cost increases aside of range, all the other area of effect spells with immediatelly turn useful, like death coils / whirlwinds / fire shield.

Raise of the dead need something like cost 40mana/cast and a bit stronger stats for skeletons


The problem I see with archers isn't only attack speed its the cost you need to tech into them you have to get like 4 upgrades or 5 to make them decent and research all upgrades in the same building and don't forget the need to tech up meanwhile ogre magi just get needs 2 upgrades and boom ultra damage dealing I doubt armor is effective when you dealing 3x the damage  but no no everything is fine lets keep the balance as it is not like many people have discussed the issues with bloodlust for so long like damn it blizzard it doesn't take immense skill to update this game does it???
Today warcraft is not the warcraft it used to be , lets stick to what made warcraft warcraft! ORCS AND HUMANS