Available was very wrong.
No, I was not mistaken, may be incorrectly formulated, sorry for my bad English then. I will try to describe it here futher.
wanted to build towers so I started building one that I had space for thinking it would destroy the buildings but it didn't.
omg...
At first in ORIGINAL gameplay you need to turn ON ally on watcher and OFF if you need the units behavior like you written.
so, then it
Seems like the original gameplay has been altered and not to the better
is nonsense.
"Hostile buildings" is not a solution,
On the contrary, it is creating a more serious problem:
Imagine that you play NWTR 2 vs 2,
you were killed
you going /obs...
But your buildings stay as "enemy" and continue to distract the enemy catapults, that clearly helps your ally win... BG.
The player should have the ability to set or remove alliances for "killed /obs", but Edo is too lazy for now to fix it. Waiting... lol.