Not bad, looks like my own solution that I had for war2us minus the server pieces (and hardware features) that actually made it a worth while endeavor (something iL is currently working on which I'm hoping is as robust as what I'd built). Hopefully iL is close to being finished with the server communication part on his own version of what you have running here. It's an amusing video, but alas the only benefit I see is that you can provide iL with values of things so that he can put them in the solution he's building.
For years I have wanted to see how war2 would fair with a solution that made it impossible to play war2 without running something like this, even going so far as to code not only the detection pieces, but much more than that in order to make it nearly bullet proof. If nothing, it proved that it was possible even though no one trusted any of it. If it lit a fire under someone's butt to do their own and it eventually is adopted for use, then to me my goal has been accomplished. Proving something is possible is usually the first step to any new technology.
An anti-hack solution will either result in resurgence or loss of players due to the inability to hack "easily" anymore. It may still be possible at some point (although with my own solutions, I never found a way around it, I cant say the same for other's solutions but I am hopeful that it'll be equally as difficult), but it'll for sure be much more difficult with more hoops to jump through. Most of the casual hackers will likely not be willing to go through all the hoops. I think thats a good enough goal for war2 anyway. Cutting out even 50% of hackers is better than absolutely nothing at all, and I think 50% is a conservative goal at best, I think it'll be much higher no matter how secure/circumventable the new solution may be.