I have just finished two first missions and I must to say that it's great mod!
New tech for new race is very interesting with all those additional upgrades and mining stone. All of that is something fresh and unique in this game. Very impressive
Well done!
While I was playing I had few thoughts that you might be interested with:
- Potion of Berserk is good to cast on enemy units but not really useful on my units. It's nothing wrong here but just my observation
- What's the point with choosing Storehouse upgrade to Dwarven or Gnomish base? I couldn't see any difference between them
- It's not worthy to pay for Armored Dwarf when you can have 2x Mercenaries by much lower cost
- Alchemist has no spell by default researched but every other caster in the game has (Paladin has Holy Vision, Ogre-Mage -> Eye, Death Knight -> Death Coil and Mage -> Fireball). Maybe he should have Healing by default?
- First mission starts with Cargos moving through entire map. There is very little time to check units and spells, because player is forced to quickly go with Cargos and protect these. It would be nice to have one more mission before that; something on very easy difficulty, just to check every option of new race and try to use new stuff without any hardcore challenges. In current version first mission is a rush, a second one is real battle against AI that attacks with 30 Footmans, 20 Archers and 2 Gryphons... so there is a little time to learn new race
Also you don't have any new music for Dwarves. Long ago I was making a mod based on Wargus and my friend composed a single track for me, for Dwarves
I have asked him today and he agreed to send this track to you guys, so if you want to use it for your campaign - feel free to do it.
Here is a track:
Let me know if you need this in better quality - I should have a copy somewhere with my old mod.
Anyway, it's fun to play your campaign. I will write here again after finishing it
EDIT: Well, tomorrow I will be a zombie at work but at least I have finished this campaign
Next comments:
- Third mission is way more easier and peacefull in compare to previous. Finally here we have a time to take a close look at every new feature. I know that story goes this way, but looking at the gameplay only it could be the first mission: it's good to learn basics about new race
- Fourth mission was fun and puzzles (especially last one) really cool
- Last mission was very intense, hardcore, epic and unexpected... what else do we need here?
- Something is wrong with my voice as Gedrun in dialogues, sorry for that. I should record these once more
- There wasn't a single mission about destroying enemies and also Dwarves are not having any siege machines?
- Very nice idea with summoning creature that can also heal, it was useful
- I'm not sure but I think that ogre in first mission wanted something from me but I had no time to focus on that
Overall - nice job