The changes coming up into the original War2:
1) Rally-points in buildings
2) Easier multicast of spells
3) Towers manual control
4) Allied transports
5) Some AI fixes (the AI became stronger)
6) Repairing ballistas and catapults
7) Autoheal!!!!! Now the paladins can heal anything alive automatically. Of course, you can enable or disable this option during the game, there is a new special button in the Church.
We HOPE for your FEEDBACK!!!
Also note, that in order to make the process of further balancing more easy, please test the War2Rebalanced before saying any thoughts about the balance not proved with practice.
Replying before testing (sorry for that)
1- Ok for me. Question: Works also peon to gold mine/tree or they will move to instead to do their job?
2- Ok for me.
3- Ok for me. Question: Did the tower bug fixed as well? (I know with this feature we should be able to target the peon, but I am asking specifically about the tower bug)
4- I think its a bad idea. Maybe add in some custom game like 2 people controlling the same army etc.
5- not sure. Question: Is it possible to give some examples about what was fixed? When you talk about AI is just the Computer playing or the AI of units in general (e.g pathing)?
6- Bad idea in my oppinion.
7- Ok for me. Looks good, but I still thinks the heal spell could be replaced by some spell giving an extra armor (same cost/time effect of lust but instead extra attack, extra armor).
General question: I think this option should be set before host the game and in the games list its shows if is classic or balanced version. If you let do decide during a host a game is one more thing to discuss before start (stack teams/lagger/smurf/game mode)
Thanks.