So, here is a small instruction how to use Map Editor for WinWar (also for original Warcraft 1)
For now you can work with campaign maps only. Each mission consists of two parts:
* Level data: gold, units. AI routes, animation palettes, mission objective, etc.
* Tiles Map: 64x64 tiles map.
PLEASE NOTE. Do not put walls and roads onto Tiles Map. They should be included into Level Data and regenerated during startup.
So. At the beginning you need to open DATA.WAR in editor:
Now you are able to change some options. For example, level technologies:
Now save your changes into resources file:
Suggested name will contains resources number. For "Humans 1" it will be resource117.bin. Now you can replace it with WarDraft.
Close Map Editor and open your DATA.WAR in WarDraft. Find and select resource #117 and import your new file. Do not forget to make it compressed:
Run Warcraft and enjoy your changes:
Now let's change a couple of tiles. First of all open Map Editor and load DATA.WAR. Then export any level into Tiled editor format:
You will have three files. For example "Humans 1.json", "65.json" and "65.png". Your main file is "Humans 1.json" (or any name you put during saving).
Now you need to open Tiled editor. Get it here:
https://www.mapeditor.org/Open "Humans 1.json" in it. You will have something like this:
Make any changes you want and save them in Tiled. After this Import map file in WinWar Map Editor (do not forget to have DATA.WAR opened):
Save your map into resource file:
Now put the resource back into DATA.WAR with WarDraft. Run Warcraft and enjoy your changes:
PLEASE NOTE: WarDarft cannot save data bigger than original. So, if you have this situation try to find another packing utility.
PLEASE NOTE: WinWar Map Editor has very early alpha version. So it will not tell you what to do and will crash in any unexpected case.
PLEASE NOTE: There is a bug in Editor and it will show you walls and roads as a tiles.