Author Topic: New super war2 triggers Allied transport system  (Read 3107 times)

Offline Mistral

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New super war2 triggers Allied transport system
« on: October 17, 2020, 04:09:31 AM »
Hey!
Today i show u some new triggers.
So that trigger allow transports get allied units inside, even other players units and comps.
With this, new possibilities in water maps is infinitie. Like some new 2s or 4s strats - one player build only water and other only land army and etc etc...

(transports testing starts in 2:00 in video)

P.S. actually u can see some other triggers being tested in map, but this is another story, maybe i will tell later.
P.S.S. other not so important triggers that can be seen in video:
firebal damage (can set from 1 to 255, set to 1 in video)
effects time (blood time set to 100 (default is 1000) ) so u can set time of effects (inviz, slow, haste, blood, unholy)
auto viz and auto ally
viz from comps
allied coms aggro, so that means if u attack allied copms units they turn off ally and viz from u.
some portals shit and build heroes from circle of power shit
(and actually peons that can build that portals and circles and runestones)

War2 new super triggers - YouTube
« Last Edit: November 06, 2020, 04:58:24 PM by Mistral »

Offline Cel

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Re: New super war2 triggers Allied transport system
« Reply #1 on: October 17, 2020, 04:32:51 AM »
This looks like warcraft 3 map editor for warcraft 2, this is pretty amazing  :beam:

How does in look in the edition part of the thing? :D

Offline Mistral

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Re: New super war2 triggers Allied transport system
« Reply #2 on: October 17, 2020, 04:44:44 AM »
cel u mean how i applied triggers to pud map?
i write program for this ofc.
will be released in combat 47 i think (with triggers plugin).
and even if i show no one here understand, cause program now russian only))) will translate later for release version.
if u want comparison then this will be something like starcraft1 trigger editor.
« Last Edit: October 17, 2020, 04:49:09 AM by Mistral »

Offline Cel

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Re: New super war2 triggers Allied transport system
« Reply #3 on: October 17, 2020, 05:39:11 AM »
If you need any help for translation let me know, if you have a lot of text in that program you can basically put all lines of displayed text in a json file, and use that json in your program we can make english and french and other language version for it that way you can then just post the json file here or in the developpment channel and I will spend a little bit of my time to help you translate in english and french. And maybe others can help with other languages too what do you think?  :slight_smile:

A language file json would look something like that:
for english
Code: [Select]
{
"The original sentence" : "The original sentence."
}

for russian
Code: [Select]
{
"The original sentence" : "Оригинальная фраза." (или предложения не знаю что лучше здесь лол)
}

for french
Code: [Select]
{
"The original sentence" : "La phrase originale."
}

and then in your program you basically just instantiate the object and use the key and you can then translate on the fly by just replacing your object with the proper language file   :thumbsup:
« Last Edit: October 17, 2020, 05:41:19 AM by Cel »

Offline Mistral

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Re: New super war2 triggers Allied transport system
« Reply #4 on: October 17, 2020, 05:53:16 AM »
yes i actually wanted to do that from the start long ago.
some .lang file with all strings.