Author Topic: Lobby Map Plugin mod  (Read 26486 times)

Offline durazno33

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Re: Lobby Map Plugin mod
« Reply #15 on: December 17, 2022, 02:26:36 PM »
Thanks for the reply. So it doesn't work with the GOG version of the game then?

Offline Mistral

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Re: Lobby Map Plugin mod
« Reply #16 on: December 17, 2022, 02:37:45 PM »
ofc not
gog is shit

Offline chayliss

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Re: Lobby Map Plugin mod
« Reply #17 on: January 26, 2024, 09:50:49 PM »
i have 4.6
ive tried several of these lc.dll
cant get lobby to preview map =[
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Offline Heraees

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Re: Lobby Map Plugin mod
« Reply #18 on: December 12, 2024, 12:32:52 PM »
Q1) Why is there not correct colours/tiles when using a SWAMP map ?
Q2) Why can we chose only between two sizes for the preview in the CFG file (size=1, size=2) and not directly type a value ? I would like to adjust things perfectly, and 256 is a little too big.

Offline fois

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Re: Lobby Map Plugin mod
« Reply #19 on: December 12, 2024, 06:21:16 PM »
Q1) Why is there not correct colours/tiles when using a SWAMP map ?
Q2) Why can we chose only between two sizes for the preview in the CFG file (size=1, size=2) and not directly type a value ? I would like to adjust things perfectly, and 256 is a little too big.

1: That could be fixed, but someone would have to map each tile to a color and that's a bit annoying to do - I may actually create a new plugin that will pick the best possible colors automatically which then would solve that problem

2: We only got 256 colors to work with, that means we can't have a smooth upscale and therefore we can only use an integer scale with nearest neighbor filter

Offline Heraees

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Re: Lobby Map Plugin mod
« Reply #20 on: December 20, 2024, 07:38:39 AM »
Quote
but someone would have to map each tile to a color
You mean in the plugin ? Isn't it what is already made ? In my mind, it sounds like : "detects swamp tiles usage, and apply this and that colors".

Ok for the n°2 answer ;) I'm not a technician of this area, so I can't argue. Thx for your time and answering me.