Author Topic: new Orc Buildings for wc2  (Read 6945 times)

Offline Warbux

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new Orc Buildings for wc2
« on: August 03, 2019, 12:24:34 AM »
finally finished i picked the best lookin buildings i could fine that would translate an i even meshed sum art together ... the far left is the blacksmith.. next to the is the ogremound then the fortress below the fort is the barracks ... above the ogremound is the lumber mill .. to the right of the rax is the alter.. above alter is the dragon roost...above the fortress is the DK temple.. im almost finished wit the humans but theres some for things i wana clean up but what yall think?


Offline shesycompany

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Re: new Orc Buildings for wc2
« Reply #1 on: August 03, 2019, 01:06:02 AM »
wtg try a unit

Offline Shotgun

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Re: new Orc Buildings for wc2
« Reply #2 on: August 03, 2019, 10:44:30 AM »
Kind of looks like a disco Van would attend of a weekend

Offline baRa

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Re: new Orc Buildings for wc2
« Reply #3 on: August 03, 2019, 11:11:36 AM »
Looks like shit tbh

Offline maciek

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Re: new Orc Buildings for wc2
« Reply #4 on: August 03, 2019, 12:03:03 PM »
What's the point changing something that makes war2 ... war2

Offline Warbux

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Re: new Orc Buildings for wc2
« Reply #5 on: August 03, 2019, 12:43:40 PM »
people like options maciek the more the better i like to change myt visuals

Offline Winchester

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Re: new Orc Buildings for wc2
« Reply #6 on: August 03, 2019, 01:41:10 PM »
Minor thing but Warcraft 3 orcs did have Pig Farms in the campaign when you vsed them so maybe the icon for that could be changed instead of using the warcraft 3 Orc Burrow? Unless the building gets renamed to Orc Burrow which if that's possible that could be pretty neat.

Offline Warbux

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Re: new Orc Buildings for wc2
« Reply #7 on: August 03, 2019, 02:02:23 PM »
Minor thing but Warcraft 3 orcs did have Pig Farms in the campaign when you vsed them so maybe the icon for that could be changed instead of using the warcraft 3 Orc Burrow? Unless the building gets renamed to Orc Burrow which if that's possible that could be pretty neat.
i got sum orc farms i been wanting to try i can do that

Offline Warbux

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Re: new Orc Buildings for wc2
« Reply #8 on: August 03, 2019, 02:30:38 PM »
how are these for  pig farms? i also cleaned up the orc hall an stronghold a bit took the lil cracks out of the top all tho i ddint m,ind those it gave it a old feel to it




Offline Winchester

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Re: new Orc Buildings for wc2
« Reply #9 on: August 03, 2019, 02:39:26 PM »
Those farms look pretty good!

Offline Warbux

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Re: new Orc Buildings for wc2
« Reply #10 on: August 03, 2019, 02:41:29 PM »
farm being built

i sitll gotta clean up the begining stages of the buildings being built


Offline Warbux

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Re: new Orc Buildings for wc2
« Reply #11 on: August 03, 2019, 03:07:08 PM »
ok i put together a little download of what i got so far with the humans an orc buildings... all u need is lambs plug in system an u can drop it in the plug in folder an drop the grp's in the war 2 folder... to remove it all u gotta do is drop the w2p plug in file into the disabled folder or jus remove the plug in file all togerher

i also added lambs plug in system that u will need in this zip .. if u dont need it jus ignore it and add the GRPext.w2p into lambs plug in folder

but u will need lambs plug in system for this to work.. so if u dont have it its located in this zip as well with other handy plug ins to use

Offline Warbux

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Re: new Orc Buildings for wc2
« Reply #12 on: August 03, 2019, 11:01:57 PM »
workon on the human buildings had to do the roofs on them but now its like half cartoony half rustik


Offline Lambchops

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Re: new Orc Buildings for wc2
« Reply #13 on: August 04, 2019, 07:36:08 AM »
Nice job bux  :thumbsup: Many hours of work there :wc2:

For anyone else who is wanting to mod the grp graphics, the GRPetx.w2p plugin lets you use GRP files straight out of your WC directory without having to mod the MPQ files, which is a big time saver if you are developing.

its gooder to hax hard and NEVER get caught!

Offline iL

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Re: new Orc Buildings for wc2
« Reply #14 on: August 05, 2019, 06:02:45 PM »
as i understand, that w2p script means the only one who can support this is Lambchops.
Not what i tought about.
I thought about .grp files with buildings to make something like an option on generating the mpq file.

This looks perfect now!

And as i understand, next question is units.
Is there any way to get war3 units instead of war2?

What's the point changing something that makes war2 ... war2
Just for fun, and... diversity. Same as for changing the tilesets to custom or something else.
That should just be an option for those who tired of "usual" war2...
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