My last progress:
11. I had to use tricks I know against AI to deal with this mission. Playing fair was not enough, so I
Spoiler
used Gryphons to damage enemy buildings to lure their workers. Next I was killing workers and damaging building until AI looses all it's gold. That way I deal with green and blue enemy. I'm not sure if that was expected from player.
12. Nothing to note here. Fast and ok mission.
13. For me, that mission was still easier than mission 8, but far more complex. It was difficult, I had to try few times and even slow down my game speed
to manage Mages one by one (I'm not as fast as you guys
) but I did it! There was a lot of
around me at the end
Honestly I am impressed of what you have done here guys. That missions has a lot different gameplay elements like gathering wood with transporting workers, Dwarven Squads, Gryphons, ships, oils... wow! So many things in single map. Nice work guys
14. That mission was very easy. I was prepared for a tough battles and making some plans like in previous mission... but it was simple, lol
Nice end credits
I would like to share with you with some ideas for next campaigns, maybe you will like it
- AI Ally. I have never seen War2 source code, don't know what you guys are exactly doing (you were changing some splash damage mechanics so probably you did that in War2 original code), so I don't know how difficult it might be, but I think it could be nice to add Ally version of AI. The differences between Ally and Rescue Active:
1) AI Ally cannot be rescue by player (obviously)
2) AI Ally treats every player and every other allied AI as it's allies (Rescue Active AIs fights with each other)
3) AI Ally has a shared vision with player
It might by interesting for a maps where player shares base with an ally or in case when AI Ally has a huge base and army, plays passive, but if it will be taken/rescued by player it would give advantage over enemy. - Unique heroes but still based on normal units. The idea is to give heroes hp regeneration (reuse trolls regeneration mechanic ) and one/two skills that normal unit doesn't have. For example: Footman hero might have mana and Fireball and Flame Shields spells (in your story he might be a battlemage or something like that). Mage/Death Knight hero might have doubled mana points, someone else might be faster, etc. Good thing that you make heroes resistanted to Polymorph!
- Maybe few maps for orcs? I was always "for the Horde"
Overall great job guys, it was fun