Author Topic: April 23rd - 2vs2 Water Maps Tournament  (Read 20371 times)

Offline O4L

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April 23rd - 2vs2 Water Maps Tournament
« on: March 26, 2017, 08:58:59 PM »

! No longer available

April 23rd @ 3pm est, 2vs2 Water Maps only tournament

Best of 3 series until we reach the finals, then ends in Best of 5.

1 sub allowed per team if a player has to leave or there is a conflict issue. (Must be someone who did not already compete in the tournament).

10 minute time clocks will be put on players going afk during tournament.

~Tora~ will have authority to maintain any issues in channel if he is able to attend.

Hope to see you all there!

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Round 1:

Game 1- Fierce ocean combat BNE
Game 2- The spiral BNE
Game 3- Isolation BNE

Round 2:

Game 1- Rivers BNE^
Game 2- Beetle Island BNE
Game 3- The four corners

Round 3:

Game 1- High seas combat
Game 2- Arctic Circle BNE
Game 3- Frosty Fjords BNE

Finals:

Game 1- Canals
Game 2- Ocean Bloom
Game 3- Fierce ocean combat BNE
Game 4- The spiral BNE
Game 5- High seas combat

^ = using Nedro's revised version

--

Attachments are included for maps needed for this tournament
« Last Edit: April 17, 2017, 05:23:41 AM by XuRnT »

Offline Nedro

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Re: April 23rd - 2vs2 Water Maps Tournament
« Reply #1 on: March 27, 2017, 07:39:13 AM »
If you would like to see where rivers classic and rivers bne physically differ then see my .gif attachment. For those of you who haven't spent much time playing either, the bne version in the gif has the 1:00 gold mine expansion. I recommend looking closely at the differences.

The biggest problem with classic rivers is it requires a 7-space hall if you drew the 10:00 start. There are plenty of others too though. It should also be noted that all 15 mines in the bne version are $30k each. With foc being 8 mines $50k each and hsc being 8 mines $75k each, rivers bne offers something very different.

I also attached a PudBrowser SS of bne.
« Last Edit: March 27, 2017, 01:45:28 PM by Nedro »

Offline Szwagier

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Re: April 23rd - 2vs2 Water Maps Tournament
« Reply #2 on: March 31, 2017, 03:47:23 AM »
Stop remaking maps with obs, why making fixed order tour?Lets play gow old ef fixed... oh wait... It suck
I wont play it if u wont change it, cause u need watch
Guess time to new rule.. I will play 1x1 without obs and i wont stream it
« Last Edit: March 31, 2017, 03:53:52 AM by Szwagier »
http://www.youtube.com/user/SzwagierR


Equinox - the dumbest person in this game, do not argue with an idiot, because he will bring you to his level and overcome with experience

Offline O4L

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Re: April 23rd - 2vs2 Water Maps Tournament
« Reply #3 on: March 31, 2017, 05:20:32 AM »
There I took it off.

Offline FCLI-Gold

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Re: April 23rd - 2vs2 Water Maps Tournament
« Reply #4 on: April 04, 2017, 08:25:20 AM »
There I took it off.
https://www.timeanddate.com/worldclock/fixedform.html

Use this, please, for me to know the time from here in Brazil.

Offline Igognito

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Re: April 23rd - 2vs2 Water Maps Tournament
« Reply #5 on: April 04, 2017, 12:14:36 PM »
Hi all,
I'm in for the tournament!
But I need to find two co-players...

If you would like to see where rivers classic and rivers bne physically differ then see my .gif attachment. For those of you who haven't spent much time playing either, the bne version in the gif has the 1:00 gold mine expansion. I recommend looking closely at the differences.

The biggest problem with classic rivers is it requires a 7-space hall if you drew the 10:00 start. There are plenty of others too though. It should also be noted that all 15 mines in the bne version are $30k each. With foc being 8 mines $50k each and hsc being 8 mines $75k each, rivers bne offers something very different.

You destroyed Classic Rivers!!! The whole point is to have hard expansions and not ready with no chop spots!
I can accept removing the wood that blocks the goldmines at the starting locations but not from the expos!
Expos must be HARD! Also changing so much the open land at each spot completely alters the map.

Cheerios all

Offline Nedro

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Re: April 23rd - 2vs2 Water Maps Tournament
« Reply #6 on: April 04, 2017, 04:34:36 PM »
Quote
You destroyed Classic Rivers!!! The whole point is to have hard expansions and not ready with no chop spots!
I can accept removing the wood that blocks the goldmines at the starting locations but not from the expos!
Expos must be HARD! Also changing so much the open land at each spot completely alters the map.

Cheerios all

i like the original too.

Offline O4L

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Re: April 23rd - 2vs2 Water Maps Tournament
« Reply #7 on: April 04, 2017, 06:51:38 PM »
There I took it off.
https://www.timeanddate.com/worldclock/fixedform.html

4pm Brazil time
 

----

As far as Rivers is concerned if both teams want to play that classic version then I will allow that too.


Offline Igognito

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Re: April 23rd - 2vs2 Water Maps Tournament
« Reply #8 on: April 05, 2017, 08:29:35 AM »
As far as Rivers is concerned if both teams want to play that classic version then I will allow that too.
Hmm that could be the same for HSC and FOC and Spiral. I think it makes sense that the teams can choose among classic vs modified version.

Offline Nedro

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Re: April 23rd - 2vs2 Water Maps Tournament
« Reply #9 on: April 05, 2017, 01:01:19 PM »
Hmm that could be the same for HSC and FOC and Spiral. I think it makes sense that the teams can choose among classic vs modified version.

i don't. have you thought about making your own map rotations and tournaments?

though i'd get a laugh when a player drew bottom left on spiral classic which is extremely likely. if rivers classic was chosen i'd get a laugh when a player drew 10:00 which would happen well over half the time in a 2v2.
« Last Edit: April 05, 2017, 01:06:00 PM by Nedro »

Offline Igognito

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Re: April 23rd - 2vs2 Water Maps Tournament
« Reply #10 on: April 05, 2017, 01:36:46 PM »
if rivers classic was chosen i'd get a laugh when a player drew 10:00 which would happen well over half the time in a 2v2.

I totally agree, that the 10:00 spot needs correction. But the rest of the map should remain as is.
The rivers you suggested is a completely different map which completely alters the concept of the map.

Offline Nedro

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Re: April 23rd - 2vs2 Water Maps Tournament
« Reply #11 on: April 05, 2017, 01:46:10 PM »
i heard you. your idea of a HARD expansion is retaining the three tree chops at several exps except for top middle exp all from rivers classic. adds an extra 30s to expand each of those locations. i get it. you can always make your own thought-out version.
« Last Edit: April 05, 2017, 01:49:40 PM by Nedro »

Offline Igognito

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Re: April 23rd - 2vs2 Water Maps Tournament
« Reply #12 on: April 16, 2017, 05:13:03 PM »
Hi all,

I'm looking for teammates for this tournament!

As XuRnT said we can be up to 3 people in order to solve possible lag problems.
Who wants to team up.

Cheers

Offline O4L

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Re: April 23rd - 2vs2 Water Maps Tournament
« Reply #13 on: April 17, 2017, 05:24:14 AM »
Added the winning maps to the original post, and also put Beetle Island there for anyone who needs to d/l it.

Offline Nedro

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Re: April 23rd - 2vs2 Water Maps Tournament
« Reply #14 on: April 17, 2017, 08:21:08 AM »
solid rotation. nice work X.