fix ballista bug
equalize the upgrades at blacksmith
reduce costs of archer/troll to 400g, add +1 base armor
reduce costs and upgrade times of all ranger/zerker upgrades (3k for troll regen > 500g)
give sappers the armor upgrades from smith
reduce cost of dragons to 2k
reduce cost of unused spells, upgrade times and research cost (poly,unholy armor, exorcism)
unholy armor overhaul, now vunerable to magic damage, but invincible to physical damage, lasts longer time, castable on sappers
increase cost of lust/reduce dmg multiplier
reduce cost of heal + make it aoe
haste now increases movespeed of sapper
remove cannon tower damage reduction at close range
equalize blizzard/death and decay damage
increase fireball damage, change damage path to the cast point
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lusted ogres would still dominate the ground game, but at least humans could hold chokes with palis healing
archers now more viable for early game rushes (armor + lower cost)
sappers now more viable due to (up to 3+ additional armor vs guard towers and patrolling ogres)
more use of spells, worthwhile to upgrade to palis for humans
varied lategame strategies (dragons cost less, more spells viable
opens up a lot of options, of course this would all need several beta tests and coders but would really make war2 a lot more dynamic