Author Topic: hex's  (Read 10010 times)

Offline shesycompany

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hex's
« on: June 26, 2016, 11:23:10 PM »
hex 1500  "08" 
  footman
01 00 08 08

00
1 sparkles
2 buildings
3 buildings
4 ships? 5 orc sounds
6 subs 7 subs?
8 seems normal
9  seems nrmal orc sounded death
a building
b can attack building
c ship??
d ship??
e bulding and is sub
f buiding crashes no good
01 00grunt/foot death
02canon death
03 cannon death
06 05 04 07explosion
08- unknown

08 and thers unknown takes out cpu

00'00'<--- 2nd
1 townhall
2 unkown
3 is towhnhall
4 balista
5 ballisata and townhall


00
01 can get gold same reapir alt 1
02 unknown
03 can get gold same repair alt 1
04 kinda transporty "buggY"
05 transporty goldpeon buggyy
06 oil tanker transporty buggy
07 peon transport buggy
08-sea?? building blocked
09 same 08




so lets say you want to make a scouttower townhall

it would be whatver its main building is 20 or  a0 etc keep it standard as i was running wild hexes.
a0 10 00* 00* *still researching here.
that would be a scout tower that accepts gold and lumber.

01 10 08 08 would be a unit that accepts gold and lumber.
01 14 08 08 would be a townhall foot that is also a transport*bugged
ill add to this list when i get to it or whoever is messing with it.
« Last Edit: June 26, 2016, 11:34:31 PM by easycompany »

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Re: hex's
« Reply #1 on: June 26, 2016, 11:41:58 PM »
Cool add my updated listed and what you built onto it.

Offline shesycompany

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Re: hex's
« Reply #2 on: June 26, 2016, 11:49:53 PM »
lol i crashed all over bad pud :P.

11D6 - 1243: Missle types

00 00 00 00 00 00 1D 1D 1D 1D 0E 0D 1D 1D 0F 10 00 0A 1D 1D 1D 1D 1D 1D 0F 10 0F 0A 01 1D 00 1D 1D 1D 1D 1D 18 18 07 07 00 02 1D 1D 11 12 1D 1D 01 02 1D 1D 1D 1D 00 1D 1D 0A 1D 10 00 1D 1B 1D 00 00 00 00 00 00 1D 1D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 0F 18 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00



00 Lightning
01 Griffon Hammer
02 Dragon Breath and Fireball
03 Fireball by Flame Shield
04 Flame Shield
05 Blizzard
06 Death and Deacy
07 Big Cannon
08 Exorcism
09 Heal Effect
0A Touch of Death
0B Rune
0C Whirlwind
0D Catapult Rock
0E Ballista Bolt
0F Arrow
10 Axe
11 Submarine Missile
12 Turtle Missile
13 Small Fire
14 Big Fire
15 Ballista and Catapult impact
16 Normal Spell
17 Explosion
18 Small Cannon
19 Cannon Explosion
1A Cannon Tower Explosion
1B Daemon Fire
1C Green Cross
1D    None
*1E-FF ???
1E - Crash
1F - Crash
20 - Walking peon then crashed
21 - Shoots attacking Ballista
22 - Shoots attacking Cat
23 - Palis run in werid
24 - Crashed
25 - Crashed when you attack
26 - Crashed
27 - Mages Death animation then they move and become very violent
28 - Death Knights then crashes
29 - Crashed when you attack
2A - Orge or orge mage then crashes
2B - Dwarfs Exploding
2C - Sapper then crashes
2D - Crashed
2E - Peon then crashed
2F - Nothing then crashed
30 - Trolls running and attacking
31 - Dead Archer Animation then crashes
32 - Crashed when you attack
33 - Crashes
34 - Running dead orges
35 - Running mages
36 - Crashed
37 - Crashed
38 - Crashed
39 - Transport
3A - Blank
3B - Crashed
3C - Crashed
3D - Crashed
3E - Crashed
3F - Crashed
40 - Crashed
41 - Blank attack then crashed
42 - Crashed
43 - Blank
44 - Crashed
45 - Flying Machine
46 - Crashed
47 - Crashed
48 - Blank then crashed
49 - Crashed when you attack
4A - Eye
4B - Crashed
4C - Crashed
4D - Crashed when you attack
4E - Crashed
4F - Crashed
50 - Death Knight
51 - Dead running knight
52 - Crashed
53 - Blank then crashed
54 - Skelton
55 - Blank
56 - Critter
57 - Crashed
58 - Pig farm
59 - Crash when you attack
« Last Edit: June 26, 2016, 11:57:31 PM by easycompany »

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Re: hex's
« Reply #3 on: June 26, 2016, 11:57:42 PM »
I made it farther then that bro I think around 6E

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Re: hex's
« Reply #4 on: July 08, 2016, 03:10:10 AM »
Some stuff updated

189E : 01                      : Player 1, Sword 1 Upgrade Group
00 ?
01 Sword 1 Upgrade Group
02
03 Orc?
04 Orc?
05 Orc?
06 Ballista Dmg Upgrade 1
07 Train Ranger
08 Orc?
09 Orc?
0A Archer not sure what it did lol
0B Crashed
0C Crashed
0D Crashed
0E Crashed
0F


19F0 : 4C 44 20 00 00 00 FF FF E8 03 E8 03 E8 03 E8 03 : Reds gold amount FF FF is 65535.
80   : 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 : Default Map Settings 01 Is on 00 is off.
16C8 : 01                      : Default Map Settings 01 Is on 00 is off.
55E  : 04                                              : Default Peasant Sight

11D6 - 1243: Missle types 

00 00 00 00 00 00 1D 1D 1D 1D 0E 0D 1D 1D 0F 10 00 0A 1D 1D 1D 1D 1D 1D 0F 10 0F 0A 01 1D 00 1D 1D 1D 1D 1D 18 18 07 07 00 02 1D 1D 11 12 1D 1D 01 02 1D 1D 1D 1D 00 1D 1D 0A 1D 10 00 1D 1B 1D 00 00 00 00 00 00 1D 1D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 0F 18 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 Lightning
01 Griffon Hammer
02 Dragon Breath and Fireball
03 Fireball by Flame Shield
04 Flame Shield
05 Blizzard
06 Death and Deacy
07 Big Cannon
08 Exorcism
09 Heal Effect
0A Touch of Death
0B Rune
0C Whirlwind
0D Catapult Rock
0E Ballista Bolt
0F Arrow
10 Axe
11 Submarine Missile
12 Turtle Missile
13 Small Fire
14 Big Fire
15 Ballista and Catapult impact
16 Normal Spell
17 Explosion
18 Small Cannon
19 Cannon Explosion
1A Cannon Tower Explosion
1B Daemon Fire
1C Green Cross
1D  None
*1E-FF ???
1E - Crash
1F - Crash
20 - Walking peon then crashed
21 - Shoots attacking Ballista
22 - Shoots attacking Cat
23 - Palis run in werid
24 - Crashed
25 - Crashed when you attack
26 - Crashed
27 - Mages Death animation then they move and become very violent
28 - Death Knights then crashes
29 - Crashed when you attack
2A - Orge or orge mage then crashes
2B - Dwarfs Exploding
2C - Sapper then crashes
2D - Crashed
2E - Peon then crashed
2F - Nothing then crashed
30 - Trolls running and attacking
31 - Dead Archer Animation then crashes
32 - Crashed when you attack
33 - Crashes
34 - Running dead orges
35 - Running mages
36 - Crashed
37 - Crashed
38 - Crashed
39 - Transport
3A - Blank
3B - Crashed
3C - Crashed
3D - Crashed
3E - Crashed
3F - Crashed
40 - Crashed
41 - Blank attack then crashed
42 - Crashed
43 - Blank
44 - Crashed
45 - Flying Machine
46 - Crashed
47 - Crashed
48 - Blank then crashed
49 - Crashed when you attack
4A - Eye
4B - Crashed
4C - Crashed
4D - Crashed when you attack
4E - Crashed
4F - Crashed
50 - Death Knight
51 - Dead running knight
52 - Crashed
53 - Blank then crashed
54 - Skelton
55 - Blank
56 - Critter
57 - Crashed
58 - Pig farm
59 - Crash when you attack
5A - Building barracks
5B - Blank
5C - Crashed
5D - Crashed
5E - Crashed when attack
5F - Crashed
60 - Crashed
61 - Crashed
62 - Crashed when attack
63 - Crashed
64 - Dragons building
65 - Crashed when attack
66 - Crashed
67 - Crashed
68 - Blank then crashed
69 - Crashed
6A - Building lumbermil crashed
6B - Blank then crash
6C - Crashed

 00  infantry
 01  grunt
 02  peasant
 03  peon
 04  ballista
 05  catapult
 06  knight
 07  ogre
 08  archer
 09  axethrower
 0a  mage
 0b  death knight
 0c  paladin
 0d  ogre-mage
 0e  dwarves
 0f  goblin sapper
 10  attack peasant
 11  attack peon
 12  ranger
 13  berserker
 14  alleria
 15  teron gorefiend
 16  kurdan and sky'ree
 17  dentarg
 18  khadgar
 19  grom hellscream
 1a  human tanker
 1b  orc tanker
 1c  human transport
 1d  orc transport
 1e  elven destroyer
 1f  troll destroyer
 20  battleship
 21  juggernaught
 23  deathwing
 26  gnomish submarine
 27  giant turtle
 28  gnomish flying machine
 29  goblin zepplin
 2a  gryphon rider
 2b  dragon
 2c  turalyon
 2d  eye of kilrogg
 2e  danath
 2f  khorgath bladefist
 31  cho'gall
 32  lothar
 33  gul'dan
 34  uther lightbringer
 35  zuljin
 37  skeleton
 38  daemon
 39  critter
 3a  farm
 3b  pig farm
 3c  human barracks
 3d  orc barracks
 3e  church
 3f  altar of storms
 40  human scout tower
 41  orc scout tower
 42  stables
 43  ogre mound
 44  gnomish inventor
 45  goblin alchemist
 46  gryphon aviary
 47  dragon roost
 48  human shipyard
 49  orc shipyard
 4a  town hall
 4b  great hall
 4c  elven lumber mill
 4d  troll lumber mill
 4e  human foundry
 4f  orc foundry
 50  mage tower
 51  temple of the damned
 52  human blacksmith
 53  orc blacksmith
 54  human refinery
 55  orc refinery
 56  human oil well
 57  orc oil well
 58  keep
 59  stronghold
 5a  castle
 5b  fortress
 5c  gold mine
 5d  oil patch
 5e  human start
 5f  orc start
 60  human guard tower
 61  orc guard tower
 62  human cannon tower
 63  orc cannon tower
 64  circle of power
 65  dark portal
 66  runestone
 67  human wall
 68  orc wall

 69  Dead body
 6A  Destroyed Wall
 6B  Destroyed Build Small
 6C  Destroyed Build Medium
 6D  Destroyed Build Big
 6E Footmen, sounds like grunt
 6F Footmen, sounds like grunt
 70 Footmen, sounds normal
 71 Footmen, sounds normal
 72 Crash
   
 









Offline shesycompany

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Re: hex's
« Reply #5 on: July 12, 2016, 10:51:41 PM »
mehh... controling the mpq with the exe with hopes of making more animated sprites.... still has something else somewhere.



if your tcing from mpq it will crash  using a bigger grp :( this doesnt also 1 grp for multiple types of units...got some promise!
« Last Edit: July 12, 2016, 11:14:59 PM by easycompany »

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Re: hex's
« Reply #6 on: July 12, 2016, 11:17:40 PM »
mehh... controling the mpq with the exe with hopes of making more animated sprites.... still has something else somewhere.



if your tcing from mpq it will crash  using a bigger grp :( this doesnt also 1 grp for multiple types of units...got some promise!

Yes I was wondering if we could just change the path of the files in the exe maybe we can run war2 without the mpq. Would be super fast for us modders.

Offline shesycompany

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Re: hex's
« Reply #7 on: July 12, 2016, 11:23:39 PM »
idk,i still have to use there names or the exe wont even load.

but yeah i see what your saying call it from somewhere else wouldnt even have to be a mpq.

its not easy yet like right now i have targeted gryphon avery and only 2 values in this one spot..makes a bird or no icon at all...no other values :/ so no foot etc everything else is a  crash...

also the exe makes a new unit possible for war2!!! the war3 undead lumber/foot dude!! :o  ??? yeah i know  :(
« Last Edit: July 12, 2016, 11:36:07 PM by easycompany »

Offline salvadorc17

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Re: hex's
« Reply #8 on: July 13, 2016, 09:45:47 AM »
mehh... controling the mpq with the exe with hopes of making more animated sprites.... still has something else somewhere.


if your tcing from mpq it will crash  using a bigger grp :( this doesnt also 1 grp for multiple types of units...got some promise!

So you made this changes by modding exe?? i tought you was doing unidata.dat hex..

Offline shesycompany

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Re: hex's
« Reply #9 on: July 13, 2016, 12:49:19 PM »
i was, scorpion got it covered pretty good,tc's can use puds also unitdat is just to block say a war2 user from playing your tc.

get that editor its better than udated

Offline salvadorc17

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Re: hex's
« Reply #10 on: August 05, 2016, 03:52:14 PM »
No more hex editing?? Do you think is possible to make globin machine units to attack or really impossible?

Offline shesycompany

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Re: hex's
« Reply #11 on: August 05, 2016, 05:30:13 PM »
i dont think its possible with a pud :( i just dont think they have a attack rate signed to them in the exe...so if they did have a sword it wouldnt fire.

i posted the scorpion editor somewhere  ??? trying to remember!

http://forum.war2.ru/index.php?action=dlattach;topic=2272.0;attach=769  get that! that dude can do all that i was messing with, remember transport it gonna be buggy is not  really worth it to use on other units.

only way i know of is to duplicate the bird and mpq replace or find the rate of fire switch in the exe.

exe modding is almost out of my level.
« Last Edit: August 05, 2016, 05:47:00 PM by easycompany »

Offline salvadorc17

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Re: hex's
« Reply #12 on: August 07, 2016, 05:01:15 PM »

http://forum.war2.ru/index.php?action=dlattach;topic=2272.0;attach=769  get that! that dude can do all that i was messing with, remember transport it gonna be buggy is not  really worth it to use on other units.



This editor is for the old warcraft 2 version, how im supposed to use default.unt in mpq, should be unitdata.dat editor.

Offline shesycompany

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Re: hex's
« Reply #13 on: August 07, 2016, 08:59:10 PM »
for .puds :P you always want to stay in the pud first..just use unitdat to lock your tc...so it can play only with idenitical tc's :) and i mean tc's as total conversion grps, dif units something major!theres still alot of puds to design that can just be a war2 custom map.

idk if you played my plethora map but that was a pud heavily influenced by sc1 and it works great as a pud! still needs some more work done to it but a pud is powerful.

for me to make it as a tc! i would put sc1 units in it give marines gun fire etc and effects it would look excellent but till the exe is used it will be 100% these editors giving you the ability.

yeah you played it :) its in MAPS section. that was fun making...
the birds need the copter in front of them,so they can stay back and use range. cant just have something overly op.
« Last Edit: August 07, 2016, 10:56:24 PM by easycompany »

Offline shesycompany

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Re: hex's
« Reply #14 on: August 07, 2016, 11:03:10 PM »
what are you trying to do?