Author Topic: Victory Conditions  (Read 15950 times)

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Re: Victory Conditions
« Reply #15 on: May 29, 2016, 09:12:35 PM »
kk i got other uses for it maybe  :P
I knew you was gonna do that hahaha

Offline shesycompany

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Re: Victory Conditions
« Reply #16 on: May 29, 2016, 09:39:10 PM »
lol yeah but the mini map ... sigh. tileset looks like the only way.

Offline Erenussocrates

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Re: Victory Conditions
« Reply #17 on: August 01, 2016, 09:13:21 AM »
So any updates? :P

Offline shesycompany

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Re: Victory Conditions
« Reply #18 on: August 01, 2016, 10:17:43 AM »
tilesets yes ..vc idk.

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Re: Victory Conditions
« Reply #19 on: August 01, 2016, 10:21:53 AM »
Almost got the functionality working just haven't worked on this project in awhile it's still the top of my list.

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Re: Victory Conditions
« Reply #20 on: December 19, 2016, 01:47:43 PM »
Bump

Here use the address that has the check box checked.



Works see i won i built 4 farms and a barracks. I won on the campaign map of ships and oil......

@iL try to freeze value 1E you should lose any campaign map at beginning.



Offline salvadorc17

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Re: Victory Conditions
« Reply #21 on: December 19, 2016, 03:35:09 PM »
What are you looking for adress to trigger victory?? or objectives, seems this is for cheaters xD

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Re: Victory Conditions
« Reply #22 on: December 19, 2016, 03:51:09 PM »
That's the victory address for objectives for human ;)

Offline Certified MENSA Genius Brain (smart)

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Re: Victory Conditions
« Reply #23 on: December 19, 2016, 04:08:49 PM »
What are you looking for adress to trigger victory?? or objectives, seems this is for cheaters xD
It's to be able to make your own campaigns
    

Offline shesycompany

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Re: Victory Conditions
« Reply #24 on: December 19, 2016, 05:29:42 PM »
it will crash,supposely long ago in dos days warhack had units popping out of farms etc,but i belive me and tupac was using 1.0 but it still dropped.

so its not gonna be a cheat unless both parties are in sync.

does anyone remember it? it was "supposely" wide spread in kali.
« Last Edit: December 19, 2016, 05:50:55 PM by easycompany »

Offline Lambchops

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Re: Victory Conditions
« Reply #25 on: December 20, 2016, 12:38:05 AM »
This is a cool idea, but you're going to have to test it using a multiplayer game. Single player games use almost an entirely different engine. i.e. my build hack detector does't work in single player games.

Idk if other victory conditions are internally available in multiplayer games. It could be that that they are, but I suspect the "no units left = dead", "no enemies left = victory" conditions may be hard coded. I really don't know, and I'd be very happy to be wrong.

But I am sure that testing anything in single player/campaign mode is no guarantee that it will work in a multiplayer game (server games with only computer opponents are still multiplayer games).

So test stuff via the server with "use map settings" and you will know.


its gooder to hax hard and NEVER get caught!

Offline Lambchops

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Re: Victory Conditions
« Reply #26 on: December 20, 2016, 12:40:38 AM »
it will crash,supposely long ago in dos days warhack had units popping out of farms etc,but i belive me and tupac was using 1.0 but it still dropped.

so its not gonna be a cheat unless both parties are in sync.

does anyone remember it? it was "supposely" wide spread in kali.

Yeah I remember that stuff. Fortunately they patched it before it destroyed the game.
its gooder to hax hard and NEVER get caught!

Offline salvadorc17

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Re: Victory Conditions
« Reply #27 on: December 20, 2016, 02:49:38 PM »
But I am sure that testing anything in single player/campaign mode is no guarantee that it will work in a multiplayer game (server games with only computer opponents are still multiplayer games).

So test stuff via the server with "use map settings" and you will know.


That will not change stuff, the objectives is not saved in map files, you need to change executable or, do victory conditions changes with save editing or ram editing like tupac doing here..