@iL
Yeah we should just do it on your end.
1. No extra exe
2. Flag cheat game for antihack no false positives
3. Detect with antihack so hacker can't use it if they reversed it out of the program..
Well, i have similar thoughts as Lance's:
It is amusing, but I view this to be to dangerous. Someone is going to find a way to abuse it.
It's just to uncomfortable, I do not believe this could be successfully secured.
It's not really cool that you can join a game as of right now, and enable cheats.
Even if to implement it into my loader, I do not believe this could be successfully secured.
Of course i can add a flag to game to make sure the game have been created with antihack and then warn for cheats enabled for other games, but all these checks and flags for antihack is technically not so easy solution. Remember that currently antihack doesn't check hacks properly. At least i have to fix the hack controlling mechanizm for existing hacks first of all...
Also, we currently have no a checkbox in game lobby to enable/disable hacks and no easy ideas how to add that. "CE" suffix/prefix will not be obvious for many people who don't know about our ideas, so i'd say that is not a proper solution.
Maybe to add that checkbox into loader interface and it will autoadd highlighted "CE:" or "Cheat Enabled" to the name of a game, but need some research also.
So, i think it's possible to implement it to loader if that's really needed, but not a high-priority task...