Hi all,
I know this is a bit old thread (and I also haven't read it all) but I would like to post a suggestion for the Anti Hack.
I believe that a /ping like command for the server which reports the AH status would be a great addition.
The command (lets call it /ahstatus or /ah) could be used in 3 ways.
1) /ahstatus [user]
example: /ahstatus igognito
Igognito AH (10sec)
2) /ahstatus (inside a channel)
returns the results of each player in the channel
3) /ahstatus (inside a game)
returns the results of each player in the game
This is similar behavior with /ping.
If this is hard to provide then maybe you could make only 1 functionality that would be to present the results as in:
http://server.war2.ru/status/
regardless where you actually ask the command.
Currently, I check the status on my tablet but it would be cool if I one could do: /ah in a game instead of /ping and then do the SS.
Especially if the /ah also returned the server time stamp.
Cheers
I could perhaps help with this, this is just based my assumptions as i didn't really have anything to do with the final AH version but here's the situation:(if any of this is wrong and somebody who knows more about the current AH than I do notices then please tell me thx)
First as far as functionality goes, thats a nice idea and would be a good command to have.
But I think it is very unlikely to happen and here's why:
When you do /ping or /f m or /squelch Dellam or any of those commands you are talking to the PvPGN server, and its replying to you with information.
PvPGN is an open source 3rd party emulator for Blizzard's battle.net gameservers.
So it just acts like battle.net and if you change the gateway address to point to the pvpgn server instead of bnet the client just thinks its talking to battle.net. Despite being open-source I would assume that our server would be running on a precompiled stable release build or maybe a version iL compiled for the job, but regardless its a fair amount of code and it would be unlikely that anybody would be routinely modifying and recompiling the server. If they were it would probably be a whole lot less stable than it is.
If (and its a big if) the admins just happened to have an appropriate build environment set up to recompile the server, and felt comfortable about dong that, then it probably wouldnt be hard to add extra server commands .... but then there has to be a routine somewhere that retrieves the data that you want returned for your query......BUT the PvPGN server doesn't have the antihack data. The AH server has that.
They are seperate processes, which could be running on the one computer, or even in different countries idk The AH server talks to ur war2ce client and gets a regular update of whatever info it is checking up on. It then regurgitates this information either already in html or in some other format that can be converted to html as it goes to be served as the status page. They are two totally seperate systems (AFAIK)
so u either have to mod the client to monitor the chat communication and look for its trigger then contact the AH server with a request for the spcified info, then collect the returned info and somehow patch that into the wc2 onscreen text display routine
... or recompile the PvPGN server from source after adding in the extra commands and a way to retrieve the data either from the AH server itself or possibly from its output for the status page.
Any way you look at it, its a reasonable amount of complication, quite a bit of work plus the risk of possibly destabaizing one or both of the servers in the process... all for more conveniant access to information we already have access to.
I like the idea of the commands but I suspect implimenting them might not be a popular proposal