Author Topic: Antihack client released  (Read 31992 times)

Offline Delete mine too

  • Death Knight
  • *********
  • Posts: 2652
  • http://meatspin.com
    • View Profile
    • http://meatspin.com
Re: Antihack client released
« Reply #30 on: June 18, 2015, 09:03:28 PM »
Ohhh lance is here.

We'll once the basic ideas are sealed then it's more tough. No problem with questions.
« Last Edit: June 18, 2015, 09:06:47 PM by tupac »

Offline {Lance}

  • Sappers
  • ******
  • Posts: 889
    • View Profile
Re: Antihack client released
« Reply #31 on: June 18, 2015, 09:14:00 PM »
I'm here more than you realize :P
Dk At hall is cause I started with temple at start and didn't need the castle . Not a hack .  I wouldn't bother editing a ss btw

^---- Dellam doesnt hack!  See, even by his own admission, no hack!!  LMFAO.

Offline SmurfKinG

  • Sappers
  • ******
  • Posts: 991
    • View Profile
Re: Antihack client released
« Reply #32 on: June 18, 2015, 09:15:02 PM »
yeah isnt lance = xboi  :P

Offline SmurfKinG

  • Sappers
  • ******
  • Posts: 991
    • View Profile
Re: Antihack client released
« Reply #33 on: June 18, 2015, 09:16:56 PM »

anyway, no point in having a war2 antihack that can be circumvented with thinking about it 5mins
tupacs concerns are useful feedback
Without giving to much info away. Are you locking down the exe for war2. How are you going about to make sure we are running the antihack.. what if the hacker is using war2 bne not ru??? Or I just load the nod loader instead of the loader or patcher....

Stop spewing ideas for others to use to circumvent it.  Just rest assured that iL has had many ideas and proven methods on this exact issue.  Everything you have mentioned here has been thought about and accounted for,  but for the sake of integrity,  just stop spewing out guesses at this or that.  Let people attempt to think of these ideas and fail at them on their own.  Maybe they will give up trying all the methods that obviously wouldnt work before they find one that has the possibility to circumvent it.




Offline {Lance}

  • Sappers
  • ******
  • Posts: 889
    • View Profile
Re: Antihack client released
« Reply #34 on: June 18, 2015, 09:19:40 PM »
That doesnt mean that feedback needs to be conveyed publically.  Private PM (like I did with iL) is far better.
Dk At hall is cause I started with temple at start and didn't need the castle . Not a hack .  I wouldn't bother editing a ss btw

^---- Dellam doesnt hack!  See, even by his own admission, no hack!!  LMFAO.

Offline SmurfKinG

  • Sappers
  • ******
  • Posts: 991
    • View Profile
Re: Antihack client released
« Reply #35 on: June 18, 2015, 09:21:34 PM »
touche

Offline GaNzTheLegend

  • Best War2 Player Ever
  • Ogre Mage
  • ********
  • Posts: 1745
  • #1 on: Kali, Heat, Zone, Kahn, GameStorm, Bnet, RU
    • View Profile
    • Kali Hall Of Fame
Re: Antihack client released
« Reply #36 on: June 18, 2015, 09:29:50 PM »
This antihack sounds intriguing. One suggestion is that the autoupdate shouldn't ask if you want to update or not it should just do it automatically.

Sent from my SGH-I317M using Tapatalk

« Last Edit: June 18, 2015, 09:36:32 PM by GaNzTheLegend »
Kali IGL Stats

Offline xboi209

  • Grunt
  • ***
  • Posts: 80
    • View Profile
Re: Antihack client released
« Reply #37 on: June 18, 2015, 10:04:19 PM »
How is the encryption the weakest point?

Also to everyone: fostering discussion about the antihack is good because not every antihack is perfect so there's always room for improvement.
« Last Edit: June 18, 2015, 10:06:08 PM by xboi209 »

Offline GaNzTheLegend

  • Best War2 Player Ever
  • Ogre Mage
  • ********
  • Posts: 1745
  • #1 on: Kali, Heat, Zone, Kahn, GameStorm, Bnet, RU
    • View Profile
    • Kali Hall Of Fame
Re: Antihack client released
« Reply #38 on: June 18, 2015, 10:25:38 PM »
Even if the anti hack gets nullified, only 1 or 2 people would have it so it doesn't even really matter. As long as 99% are legit, thats good enough.

Sent from my SGH-I317M using Tapatalk
Kali IGL Stats

Offline Delete mine too

  • Death Knight
  • *********
  • Posts: 2652
  • http://meatspin.com
    • View Profile
    • http://meatspin.com
Re: Antihack client released
« Reply #39 on: June 18, 2015, 11:37:10 PM »
I not going to post how to bypass it. I might have spit out shit that was common sense. That's the whole point, exactly why we need a team for this project.

Offline Player

  • Axe Thrower
  • ****
  • Posts: 484
    • View Profile
Re: Antihack client released
« Reply #40 on: June 19, 2015, 12:59:40 AM »
I got nothing about updating when launching war2combat.

Offline Delete mine too

  • Death Knight
  • *********
  • Posts: 2652
  • http://meatspin.com
    • View Profile
    • http://meatspin.com
Re: Antihack client released
« Reply #41 on: June 19, 2015, 02:33:08 AM »
I got the update but I didn't see anything telling me who has anti hack loaded. Will try again tmr I looked at it for like 5 minutes.

Offline iL

  • Administrator
  • Ogre Mage
  • *****
  • Posts: 1653
    • View Profile
Re: Antihack client released
« Reply #42 on: June 19, 2015, 03:05:59 AM »
Stop spewing ideas for others to use to circumvent it.  Just rest assured that iL has had many ideas and proven methods on this exact issue.  Everything you have mentioned here has been thought about and accounted for,  but for the sake of integrity,  just stop spewing out guesses at this or that.  Let people attempt to think of these ideas and fail at them on their own.  Maybe they will give up trying all the methods that obviously wouldnt work before they find one that has the possibility to circumvent it.
Agree in general. I edited my previous explanation about how it works (had been too many details). I hope i don't discover anything important now.

How is the encryption the weakest point?

Also to everyone: fostering discussion about the antihack is good because not every antihack is perfect so there's always room for improvement.
Each transmitting data should be encrypted. Also each encrypted data could be unencrypted in theory. So i have to care about making that process difficult and dangerous for hackers.

I think some common principals could be published to let people know that it's quite safe. And to discourage some possible hackers.
I'll try to think carefully what to publish and what to keep secret.

I got the update but I didn't see anything telling me who has anti hack loaded. Will try again tmr I looked at it for like 5 minutes.
There's nothing telling yet. Server side is not ready. I hope to release it in a few days according with data collected from several updated clients.
Need help to translate War2Combat to German, French, Italian, Polish or another language: http://forum.war2.ru/index.php/topic,4728.0.html
Please, contact me if you are interested in that.

Offline xboi209

  • Grunt
  • ***
  • Posts: 80
    • View Profile
Re: Antihack client released
« Reply #43 on: June 19, 2015, 03:16:37 AM »
I haven't looked at your antihack yet but I'll suggest that you obfuscate it if you haven't already.

Offline iL

  • Administrator
  • Ogre Mage
  • *****
  • Posts: 1653
    • View Profile
Re: Antihack client released
« Reply #44 on: June 24, 2015, 06:41:55 PM »
Well, i checked the collected info for last days, got some problems and decided to add some small fixes to that collecting mechanizm.

So i updated War2PLoader to the next version: 1.0.0.7.
Just confirm the update next time you start it.

I hope to release some working backend for antihack soon.
Need help to translate War2Combat to German, French, Italian, Polish or another language: http://forum.war2.ru/index.php/topic,4728.0.html
Please, contact me if you are interested in that.