1
Support Requests / Re: can someone give me the warlat code for combat
« Last post by Buttercraft on April 03, 2025, 11:16:49 PM »There is a hard coded delay to prevent lag, something like this.
Extra high latency (73 frame delay)
High latency (53 frame delay)
Low latency (38 frame delay)
Warlat (26 frames delay)
LAN (12 frame delay)
Ideally the latency should be variable, based on the slowest link, for there to be no lag the delay must be equal or greater than the slowest connection but in reality most players won't tolerate variable unit response time so we put up with some minor lag or find players we don't conflict with.
You can find the warlat code here, not sure it has any relevance since they built remastered up from the War2 beta (according to {Lance}).
Extra high latency (73 frame delay)
High latency (53 frame delay)
Low latency (38 frame delay)
Warlat (26 frames delay)
LAN (12 frame delay)
Ideally the latency should be variable, based on the slowest link, for there to be no lag the delay must be equal or greater than the slowest connection but in reality most players won't tolerate variable unit response time so we put up with some minor lag or find players we don't conflict with.
You can find the warlat code here, not sure it has any relevance since they built remastered up from the War2 beta (according to {Lance}).