1
Server.War2.ru / Re: War2Rebalanced - We need your feedback!!!
« on: December 08, 2021, 04:41:28 PM »
Add trolls to lumbermill?!
I really believe that there's also a good change that will make the game only better and won't bring balance issues. We have too little trolls and archers as a combat unit in the game, mostly you can see people make 1 to stop someone's repair or break a stalemate of grunts standing in tight spaces. I'm talking about early game, not when newbs reach dragons and go for them. And again, you don't even need trolls / archers against those kind of people either. So here's my point: why don't we see trolls / archers in the game? Are they too expensive to afford them? - no. Are they unusabely weak? - no, but they are weaker than grunts in most scenarious and that is all that matters. It shouldn't be like that in a strategy game. They are not used just because they share the same building so that they waste barracks' training time. What I propose is to add them to lumber mill also alongside barracks so they can be produced there as an additional unit from an additional production facility. There will not be any conflict between trolls and grunts/ogres anymore and those, who want to play tier 1 / tier 2 aggression - will have more options. Options - is the correct word and you want to have more options in a strategy game. They are still weak and cost as much as a grunt, but you can build them at least now without making less grunts. You will see those one or two trolls in the army more often and be glad about it. The unit is cool, just very underused because of that issue.
I really believe that there's also a good change that will make the game only better and won't bring balance issues. We have too little trolls and archers as a combat unit in the game, mostly you can see people make 1 to stop someone's repair or break a stalemate of grunts standing in tight spaces. I'm talking about early game, not when newbs reach dragons and go for them. And again, you don't even need trolls / archers against those kind of people either. So here's my point: why don't we see trolls / archers in the game? Are they too expensive to afford them? - no. Are they unusabely weak? - no, but they are weaker than grunts in most scenarious and that is all that matters. It shouldn't be like that in a strategy game. They are not used just because they share the same building so that they waste barracks' training time. What I propose is to add them to lumber mill also alongside barracks so they can be produced there as an additional unit from an additional production facility. There will not be any conflict between trolls and grunts/ogres anymore and those, who want to play tier 1 / tier 2 aggression - will have more options. Options - is the correct word and you want to have more options in a strategy game. They are still weak and cost as much as a grunt, but you can build them at least now without making less grunts. You will see those one or two trolls in the army more often and be glad about it. The unit is cool, just very underused because of that issue.