Author Topic: Big war2 maps  (Read 22460 times)

Offline Thomas29

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Re: Big war2 maps
« Reply #30 on: September 16, 2015, 01:51:10 AM »
Seems Like A Sweet And Good Idea.
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Offline EviL~Ryu

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Re: Big war2 maps
« Reply #31 on: September 16, 2015, 10:14:13 AM »

Damn not yet ;'''''''''''''''''''( 3000x3000 ROFL



Does it actually work?


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Offline Delete mine too

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Re: Big war2 maps
« Reply #32 on: September 16, 2015, 02:23:23 PM »
I can get 255x255 but not 256x256 or 256+. I can also get the display different example:
I can play a 128x128 and have the display as 64x64 and vise versa. We can create an illusion so far. I was successful at removing the scenario error. But war2 just sits at a black screen when I null the error message out. Close but no cigar, hope to continue my research soon.

Offline EviL~Ryu

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Re: Big war2 maps
« Reply #33 on: September 16, 2015, 02:35:11 PM »

I can get 255x255 but not 256x256 or 256+. I can also get the display different example:
I can play a 128x128 and have the display as 64x64 and vise versa. We can create an illusion so far. I was successful at removing the scenario error. But war2 just sits at a black screen when I null the error message out. Close but no cigar, hope to continue my research soon.

Imagine the rpg that could be made from that [emoji14]


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Re: Big war2 maps
« Reply #34 on: September 16, 2015, 02:48:14 PM »
Lol don't get to excited hahaha. Next would be to remove the unit CAP in pud editor and exe.

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Offline Certified MENSA Genius Brain (smart)

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Re: Big war2 maps
« Reply #35 on: September 16, 2015, 02:55:50 PM »
I can think of a good 255x255 map.  It would have to be for 8 players.  Right now if you play 8-player GOW, everyone has a neighbor, right?

What if with this map, 8-player, everyone would have an open spot next to them with a 30k mine like s9/s12/s5 etc?
    

Offline hop

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Re: Big war2 maps
« Reply #36 on: September 29, 2015, 06:44:35 PM »
I can think of a good 255x255 map.  It would have to be for 8 players.  Right now if you play 8-player GOW, everyone has a neighbor, right?

What if with this map, 8-player, everyone would have an open spot next to them with a 30k mine like s9/s12/s5 etc?
Sort of like a giant Forest Trail?

Offline Hygro

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Re: Big war2 maps
« Reply #37 on: November 21, 2015, 05:08:11 AM »
Subscribing to this thread in case we're ever able to get bigger than 128 working in war2. I started working on a 512 map today and it's an unplayable work of art. (Don't have wargus cuz no CD drive.)

Offline shesycompany

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Re: Big war2 maps
« Reply #38 on: November 21, 2015, 11:20:03 AM »
i think even wargus bugs out on the 512, on the version i had with ipx network. but if you got one that works holler at me we can test!

u can make a iso of war2 or download it or i can upload mine if i find it.

the engine still needs work to make it more like bnet.
« Last Edit: November 21, 2015, 11:25:45 AM by easycompany »

Offline Hygro

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Re: Big war2 maps
« Reply #39 on: November 21, 2015, 04:31:09 PM »
I'm a total newb when it comes to all of this stuff--I had to read this thread 5 times before I figured out what any of you were talking about--so forgive me if I can't figure out how to make an iso out of the war2combat edition

Offline shesycompany

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Re: Big war2 maps
« Reply #40 on: November 21, 2015, 05:20:16 PM »
lol no...u got to have dos.

Offline Hygro

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Re: Big war2 maps
« Reply #41 on: November 21, 2015, 05:54:32 PM »
ah word. yeah i have the cds but i have a harddrive behind my CD slot, never bought an external -.-;;