Author Topic: The Mist Turns Red. Prequel. Act 1. Released!  (Read 4379 times)

Offline Szwagier

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Re: The Mist Turns Red. Prequel. Act 1. Released!
« Reply #15 on: December 09, 2024, 05:55:34 AM »
The original upgrade "into rangers", was replaced by "organization of volunteers", the price also increased - now 3500 gold.

I was sure if I build it, I will get 3 palladins and 3 archers and they apear when I finnished it
« Last Edit: December 09, 2024, 06:32:35 AM by Szwagier »
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Offline Oragorn

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Re: The Mist Turns Red. Prequel. Act 1. Released!
« Reply #16 on: December 09, 2024, 06:18:40 AM »
I was sure if I build it, I will get 3 palladins and 3 archers and they apear when I finnish it
This is one of the reasons why I believe that custom campaigns should be released as installers, and not as a "light mod" for the regular war2combat.
At a minimum, when installing the game, a "read me" window opens, where there is a description of certain new items, features, etc. Or a link is given to where you can read about it... Or make a full-fledged training, like in the regular RedMist.

In general, there are many topics to think about. We will try to improve and make our future projects more understandable.

Offline Szwagier

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Re: The Mist Turns Red. Prequel. Act 1. Released!
« Reply #17 on: December 09, 2024, 07:35:31 AM »
Oh I forgot about last things, there were many changes in first part campaign with archers mages balista etc and you made to many mission in water, now you changed turtle and we had one mission where you could not build ships
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Offline Oragorn

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Re: The Mist Turns Red. Prequel. Act 1. Released!
« Reply #18 on: December 09, 2024, 07:58:16 AM »
Oh I forgot about last things, there were many changes in first part campaign with archers mages balista etc and you made to many mission in water, now you changed turtle and we had one mission where you could not build ships
We understand. You can consider this as a reserve for the future. After all, we are also learning how to make maps, campaigns, make them as interesting and high-quality as possible. Using various new technological capabilities.

Moreover, at some point the campaign turned from a "test mini-campaign" into a "showcase of new technologies". And this is also important for the future creation of campaigns and for the development of Warcraft 2.

Offline Mistral

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Re: The Mist Turns Red. Prequel. Act 1. Released!
« Reply #19 on: December 13, 2024, 02:38:35 AM »
fixed crashes from memory leak
fixed crashes from new oragorn cursors ( removed cursors  :) )
fixed some other minor bugs
added autosave
added easter eggs

you can update to new version in loader (maybe later we will make autoupdate here but now is cannot)

Offline Oragorn

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Re: The Mist Turns Red. Prequel. Act 1. Released!
« Reply #20 on: December 24, 2024, 02:09:43 AM »
 :peon: Additional Campaign Installer

✅It's done! The campaign "The Fog Turns Red. Prequel. Act 1. The Seal Path" now has its own installer!
RU: https://en.war2.ru/ru/downloads-ru/?file=RedMistPrequel_ru.exe
EN: https://en.war2.ru/downloads/?file=RedMistPrequel_en.exe

Playable race - dwarves. Many modern mechanics. A new stage of technological development in Warcraft 2. Autosave added. Bugs fixed. Two game difficulties. The game is available in "HD" mode.  :wc2:


Offline Pandaprewmaster325

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Re: The Mist Turns Red. Prequel. Act 1. Released!
« Reply #21 on: December 24, 2024, 02:33:39 AM »
Well it says "your beard is itching" I have no more beard I choose 0 as a haircut and everything went to 0 guess can't be a dwarf now....
Today warcraft is not the warcraft it used to be , lets stick to what made warcraft warcraft! ORCS AND HUMANS