Author Topic: Invitation to play Danny's Accuracy Edition, new mod (Completed)  (Read 7515 times)

Online dannyldd

  • Grunt
  • ***
  • Posts: 225
    • View Profile
https://gamebanana.com/mods/535863

Description:

Hey buddies, danny here.

This mod is intended to showcase the actual original computer difficulty being set up by Blizzard in 1995. Just attempted to get ride of as many bugs as possible that could find in the 52 original campaign maps.

I previously tried to showcase the original difficulty by the already released DAIFE mod but eventually ended up adding my own difficulty boost to AIs in most of the original maps.

Accuracy Edition from now attempts to showcase every single original attack and AI orders that were originally written by Blizzard Entertainment.

The experience all people have out there have about warcraft 2 campaigns is wrong, since most of the original maps have one or several bugs that will never allow the player to have an actual chance to fight an enemy, on almost all the 52 original maps. Most of the original campaign maps are just an attempt to destroy an obstacle. Mostly a dead oponnent, since in original maps the AIs just either get bugged out, stucked or never manage to launch all of their intended unit upgrades or attacks.

If you ever thought for a second that the original Warcraft 2 campaigns are either too easy, too bugged up or that they weren't actually tested up, this is the Mod for you.

This Mod eventually will be a harder challenge for you, in case you wanted something harder than the original Warcraft 2 campaign maps difficulty, in case you're either a casual level player or someone experienced in Real Strategy Games.

I did NOT test up all the maps, even though they were minimally tweaked, to either showcase the full potential from original and completed AI scripts OR reduced the gold available from some Gold Mines, depending of the map where they could be way too much available for the player, e.g: Human04 where you start with over 100,000 gold and 2 additional gold mines with similar amount of Gold available.

Most noticeable fixes from this mod to original maps & original AI scripts:

-Not anymore a lack of workers for AI in any of the maps.
-Attempted to fix as many situations as possible where computer units would get stucked around shorelines, around barracks or town/great halls.
-Showcasing all the intended upgrades from all original maps. In most of them, you may face grunts level 1 or level 3 at most.
-Corrected some missing code from Blizzard to allow proper functionality in some of the Dark portal campaign maps.
-Improved unit pathing around most of computer bases, since they could get usually stucked either around town/great halls or by peons or some poorly pre-placed buildings.
-Fixed as many situations as possible where ships could get stucked near to their shipyard/refineries.
-Fixed as many situations as possible where player could complete missions real quick with either Cheeses or Rushes, by having some experience on the maps. These strategies could usually work as Speedrunning strategies, but they should no longer work, in any of the maps... Well, at least as long as somebody finds a new way to do it, but cheeses/rushes no longer should be obvious to be executed.

Note:
Most noticeable missions to see an actual proper functionality with respect to original war2 campaigns maps are for example: Human10, Xorc3, Human12, Orc11, Orc13, Human2 (no speedrunning), XOrc10, Xhuman6, Xhuman8
« Last Edit: August 22, 2024, 06:28:19 PM by dannyldd »

Offline Pandaprewmaster325

  • Grunt
  • ***
  • Posts: 124
  • Warcraft forgot its roots.
    • View Profile
Re: Invitation to play Danny's Accuracy Edition, new mod
« Reply #1 on: August 17, 2024, 08:30:33 AM »
I was wondering about the difficulty change in the dark saga port compared to the pc release and if there Is a difference I also felt like many missions could improve difficulty the only orc missions I had hard time beating were caer darrow that one is fun stratholme proved to be a challenge the stormreavers and the twilight hammer gave me some hard time in water but nothing worth mention on land , dalaran if anything felt attritional in a way last orc mission was also a challenge I think act 1 could use a lot of improvement making hillsbrad harder to take out and the prison mission by doubling the number of defenders


For humans its a mixed bag surprisingly mission 4 proved to be quite difficult as my initial landing force was smashed lol , dun modr also was a bit hard but not as hard as I expected it to be dun algaz was a disappointment act 3 wasn't really hard act 4 for crestfall once u get stable oil income its ez blackrock spire the toughest part is ogre magi otherwise ez also F for lothar last human mission the great portal was the hardest mission so far with constant dragon attacks I felt like dragons were getting pumped so fast something akin to a machine gun spawning them  but once the dragonmaw ran out of gold it was ez so far not very impressive in terms of difficulty I heard that beyond ze dark portal is really hard personally I haven't experienced any sort of the "AI breaking" bug for the ps1 port maybe it was fixed there?
Today warcraft is not the warcraft it used to be , lets stick to what made warcraft warcraft! ORCS AND HUMANS

Online dannyldd

  • Grunt
  • ***
  • Posts: 225
    • View Profile
Re: Invitation to play Danny's Accuracy Edition, new mod
« Reply #2 on: August 17, 2024, 09:16:04 AM »
I was wondering about the difficulty change in the dark saga port compared to the pc release and if there Is a difference I also felt like many missions could improve difficulty the only orc missions I had hard time beating were caer darrow that one is fun stratholme proved to be a challenge the stormreavers and the twilight hammer gave me some hard time in water but nothing worth mention on land , dalaran if anything felt attritional in a way last orc mission was also a challenge I think act 1 could use a lot of improvement making hillsbrad harder to take out and the prison mission by doubling the number of defenders


For humans its a mixed bag surprisingly mission 4 proved to be quite difficult as my initial landing force was smashed lol , dun modr also was a bit hard but not as hard as I expected it to be dun algaz was a disappointment act 3 wasn't really hard act 4 for crestfall once u get stable oil income its ez blackrock spire the toughest part is ogre magi otherwise ez also F for lothar last human mission the great portal was the hardest mission so far with constant dragon attacks I felt like dragons were getting pumped so fast something akin to a machine gun spawning them  but once the dragonmaw ran out of gold it was ez so far not very impressive in terms of difficulty I heard that beyond ze dark portal is really hard personally I haven't experienced any sort of the "AI breaking" bug for the ps1 port maybe it was fixed there?

1) every single map in this mod will showcase all of the intended upgrades as originally were set up, so they're all going to be harder now..

2) caer darrow is orc08 map, right ? the one with naval battles and where you have to destroy human castle & rescue runestone? In that one now Humans get their full upgrades as was intended. In base game they reach paladins tech at most I think.

3) As far as i know, War2 play station 1 version is based on War2 DOS so the difficulty is the same as PC, except that you're forced to play with a cursed controller which makes so much harder to simulate a PC mouse.

4) Which "Stratholme" mission are you referring to ? Orc10 ? This one has a passive AI difficulty, even though ships were a bit bugged out but now they should work on the sea as a threat.

5) "Stormreavers & twilight hammer" you may be referring to Orc12 mission, right ? In this one overall blue & purple couldn't fully upgrade their units but now they're a threat on their own land. Specially blue that always remained to have ogres level 1.

6) Human2 where you have to rescue the Elven archers is now harder. Trolls are secured now to defend the prison a bit better and guard tower from war2 DOS is back. Less units at start to avoid the usual speedrunning strategy.

7) Now comps will NOT get out of gold/lumber in any of the maps from this mod. The only way to win is to complete objective or destroying them.

Offline Pandaprewmaster325

  • Grunt
  • ***
  • Posts: 124
  • Warcraft forgot its roots.
    • View Profile
Re: Invitation to play Danny's Accuracy Edition, new mod
« Reply #3 on: August 17, 2024, 01:29:43 PM »
I was wondering about the difficulty change in the dark saga port compared to the pc release and if there Is a difference I also felt like many missions could improve difficulty the only orc missions I had hard time beating were caer darrow that one is fun stratholme proved to be a challenge the stormreavers and the twilight hammer gave me some hard time in water but nothing worth mention on land , dalaran if anything felt attritional in a way last orc mission was also a challenge I think act 1 could use a lot of improvement making hillsbrad harder to take out and the prison mission by doubling the number of defenders


For humans its a mixed bag surprisingly mission 4 proved to be quite difficult as my initial landing force was smashed lol , dun modr also was a bit hard but not as hard as I expected it to be dun algaz was a disappointment act 3 wasn't really hard act 4 for crestfall once u get stable oil income its ez blackrock spire the toughest part is ogre magi otherwise ez also F for lothar last human mission the great portal was the hardest mission so far with constant dragon attacks I felt like dragons were getting pumped so fast something akin to a machine gun spawning them  but once the dragonmaw ran out of gold it was ez so far not very impressive in terms of difficulty I heard that beyond ze dark portal is really hard personally I haven't experienced any sort of the "AI breaking" bug for the ps1 port maybe it was fixed there?

1) every single map in this mod will showcase all of the intended upgrades as originally were set up, so they're all going to be harder now..

2) caer darrow is orc08 map, right ? the one with naval battles and where you have to destroy human castle & rescue runestone? In that one now Humans get their full upgrades as was intended. In base game they reach paladins tech at most I think.

3) As far as i know, War2 play station 1 version is based on War2 DOS so the difficulty is the same as PC, except that you're forced to play with a cursed controller which makes so much harder to simulate a PC mouse.

4) Which "Stratholme" mission are you referring to ? Orc10 ? This one has a passive AI difficulty, even though ships were a bit bugged out but now they should work on the sea as a threat.

5) "Stormreavers & twilight hammer" you may be referring to Orc12 mission, right ? In this one overall blue & purple couldn't fully upgrade their units but now they're a threat on their own land. Specially blue that always remained to have ogres level 1.

6) Human2 where you have to rescue the Elven archers is now harder. Trolls are secured now to defend the prison a bit better and guard tower from war2 DOS is back. Less units at start to avoid the usual speedrunning strategy.

7) Now comps will NOT get out of gold/lumber in any of the maps from this mod. The only way to win is to complete objective or destroying them.


Oh Yeah you guessed each mission correctly although the stratholme mission had humans constantly attacking me with ballistas and paladins , im actually not playing using a controller even worse  a ps1 emulator on a phone now thats bad XD I feel like the campaigns have been toned down in terms of difficulty cuz you know consoles have harder time playing RTS I mean it is very possible I will make sure to get your mod on pc it sounds awesome but I think the campaign could be made much harder like massive attack waves  bases defended with significant forces double or triple what we see in game since this is no longer 1995 pcs can handle large amounts of units so why not make campaigns be much more large scale I still think that with the fixes you implemented an attack wave of 2 knights and an archer isn't gonna do much even when upgraded.
Today warcraft is not the warcraft it used to be , lets stick to what made warcraft warcraft! ORCS AND HUMANS

Online dannyldd

  • Grunt
  • ***
  • Posts: 225
    • View Profile
Re: Invitation to play Danny's Accuracy Edition, new mod
« Reply #4 on: August 17, 2024, 01:32:56 PM »
I was wondering about the difficulty change in the dark saga port compared to the pc release and if there Is a difference I also felt like many missions could improve difficulty the only orc missions I had hard time beating were caer darrow that one is fun stratholme proved to be a challenge the stormreavers and the twilight hammer gave me some hard time in water but nothing worth mention on land , dalaran if anything felt attritional in a way last orc mission was also a challenge I think act 1 could use a lot of improvement making hillsbrad harder to take out and the prison mission by doubling the number of defenders


For humans its a mixed bag surprisingly mission 4 proved to be quite difficult as my initial landing force was smashed lol , dun modr also was a bit hard but not as hard as I expected it to be dun algaz was a disappointment act 3 wasn't really hard act 4 for crestfall once u get stable oil income its ez blackrock spire the toughest part is ogre magi otherwise ez also F for lothar last human mission the great portal was the hardest mission so far with constant dragon attacks I felt like dragons were getting pumped so fast something akin to a machine gun spawning them  but once the dragonmaw ran out of gold it was ez so far not very impressive in terms of difficulty I heard that beyond ze dark portal is really hard personally I haven't experienced any sort of the "AI breaking" bug for the ps1 port maybe it was fixed there?

1) every single map in this mod will showcase all of the intended upgrades as originally were set up, so they're all going to be harder now..

2) caer darrow is orc08 map, right ? the one with naval battles and where you have to destroy human castle & rescue runestone? In that one now Humans get their full upgrades as was intended. In base game they reach paladins tech at most I think.

3) As far as i know, War2 play station 1 version is based on War2 DOS so the difficulty is the same as PC, except that you're forced to play with a cursed controller which makes so much harder to simulate a PC mouse.

4) Which "Stratholme" mission are you referring to ? Orc10 ? This one has a passive AI difficulty, even though ships were a bit bugged out but now they should work on the sea as a threat.

5) "Stormreavers & twilight hammer" you may be referring to Orc12 mission, right ? In this one overall blue & purple couldn't fully upgrade their units but now they're a threat on their own land. Specially blue that always remained to have ogres level 1.

6) Human2 where you have to rescue the Elven archers is now harder. Trolls are secured now to defend the prison a bit better and guard tower from war2 DOS is back. Less units at start to avoid the usual speedrunning strategy.

7) Now comps will NOT get out of gold/lumber in any of the maps from this mod. The only way to win is to complete objective or destroying them.


Oh Yeah you guessed each mission correctly although the stratholme mission had humans constantly attacking me with ballistas and paladins , im actually not playing using a controller even worse  a ps1 emulator on a phone now thats bad XD I feel like the campaigns have been toned down in terms of difficulty cuz you know consoles have harder time playing RTS I mean it is very possible I will make sure to get your mod on pc it sounds awesome but I think the campaign could be made much harder like massive attack waves  bases defended with significant forces double or triple what we see in game since this is no longer 1995 pcs can handle large amounts of units so why not make campaigns be much more large scale I still think that with the fixes you implemented an attack wave of 2 knights and an archer isn't gonna do much even when upgraded.

If you were asking for a harder Challenge, you can try out the already existing (and completed) mods such as Insane Edition (DIE) or DAIFE.

All my mods in:
https://gamebanana.com/members/submissions/mods/1738346

DAIFE mod: https://gamebanana.com/mods/288680

Insane Edition: https://gamebanana.com/mods/288701

Insane Edition is intended to be the Ultimate challenge in War2 campaigns, so be adviced that if you wanted to check this mod, you gotta be experienced player in either warcraft 2 or real strategy games

Offline Pandaprewmaster325

  • Grunt
  • ***
  • Posts: 124
  • Warcraft forgot its roots.
    • View Profile
Re: Invitation to play Danny's Accuracy Edition, new mod
« Reply #5 on: August 17, 2024, 07:15:08 PM »
I was wondering about the difficulty change in the dark saga port compared to the pc release and if there Is a difference I also felt like many missions could improve difficulty the only orc missions I had hard time beating were caer darrow that one is fun stratholme proved to be a challenge the stormreavers and the twilight hammer gave me some hard time in water but nothing worth mention on land , dalaran if anything felt attritional in a way last orc mission was also a challenge I think act 1 could use a lot of improvement making hillsbrad harder to take out and the prison mission by doubling the number of defenders


For humans its a mixed bag surprisingly mission 4 proved to be quite difficult as my initial landing force was smashed lol , dun modr also was a bit hard but not as hard as I expected it to be dun algaz was a disappointment act 3 wasn't really hard act 4 for crestfall once u get stable oil income its ez blackrock spire the toughest part is ogre magi otherwise ez also F for lothar last human mission the great portal was the hardest mission so far with constant dragon attacks I felt like dragons were getting pumped so fast something akin to a machine gun spawning them  but once the dragonmaw ran out of gold it was ez so far not very impressive in terms of difficulty I heard that beyond ze dark portal is really hard personally I haven't experienced any sort of the "AI breaking" bug for the ps1 port maybe it was fixed there?

1) every single map in this mod will showcase all of the intended upgrades as originally were set up, so they're all going to be harder now..

2) caer darrow is orc08 map, right ? the one with naval battles and where you have to destroy human castle & rescue runestone? In that one now Humans get their full upgrades as was intended. In base game they reach paladins tech at most I think.

3) As far as i know, War2 play station 1 version is based on War2 DOS so the difficulty is the same as PC, except that you're forced to play with a cursed controller which makes so much harder to simulate a PC mouse.

4) Which "Stratholme" mission are you referring to ? Orc10 ? This one has a passive AI difficulty, even though ships were a bit bugged out but now they should work on the sea as a threat.

5) "Stormreavers & twilight hammer" you may be referring to Orc12 mission, right ? In this one overall blue & purple couldn't fully upgrade their units but now they're a threat on their own land. Specially blue that always remained to have ogres level 1.

6) Human2 where you have to rescue the Elven archers is now harder. Trolls are secured now to defend the prison a bit better and guard tower from war2 DOS is back. Less units at start to avoid the usual speedrunning strategy.

7) Now comps will NOT get out of gold/lumber in any of the maps from this mod. The only way to win is to complete objective or destroying them.


Oh Yeah you guessed each mission correctly although the stratholme mission had humans constantly attacking me with ballistas and paladins , im actually not playing using a controller even worse  a ps1 emulator on a phone now thats bad XD I feel like the campaigns have been toned down in terms of difficulty cuz you know consoles have harder time playing RTS I mean it is very possible I will make sure to get your mod on pc it sounds awesome but I think the campaign could be made much harder like massive attack waves  bases defended with significant forces double or triple what we see in game since this is no longer 1995 pcs can handle large amounts of units so why not make campaigns be much more large scale I still think that with the fixes you implemented an attack wave of 2 knights and an archer isn't gonna do much even when upgraded.

If you were asking for a harder Challenge, you can try out the already existing (and completed) mods such as Insane Edition (DIE) or DAIFE.

All my mods in:
https://gamebanana.com/members/submissions/mods/1738346

DAIFE mod: https://gamebanana.com/mods/288680

Insane Edition: https://gamebanana.com/mods/288701

Insane Edition is intended to be the Ultimate challenge in War2 campaigns, so be adviced that if you wanted to check this mod, you gotta be experienced player in either warcraft 2 or real strategy games


Oh yeah im gonna keep those in mind if it wasn't for the difficult situation im in I would have already installed wc2 on pc in fact I always wanted to a take a look back at the early days of what warcraft pre wc3 was but was simply turned off by the 9 unit limit and other stuff its only cuz I found myself with only a phone to game with that I got the idea of trying out wc2 ps1 port , quite a long story I know but the wc2 mods do look interesting and worth checking.
Today warcraft is not the warcraft it used to be , lets stick to what made warcraft warcraft! ORCS AND HUMANS