https://gamebanana.com/mods/535863Description:
Hey buddies, danny here.
This mod is intended to showcase the actual original computer difficulty being set up by Blizzard in 1995. Just attempted to get ride of as many bugs as possible that could find in the 52 original campaign maps.
I previously tried to showcase the original difficulty by the already released DAIFE mod but eventually ended up adding my own difficulty boost to AIs in most of the original maps.
Accuracy Edition from now attempts to showcase every single original attack and AI orders that were originally written by Blizzard Entertainment.
The experience all people have out there have about warcraft 2 campaigns is wrong, since most of the original maps have one or several bugs that will never allow the player to have an actual chance to fight an enemy, on almost all the 52 original maps. Most of the original campaign maps are just an attempt to destroy an obstacle. Mostly a dead oponnent, since in original maps the AIs just either get bugged out, stucked or never manage to launch all of their intended unit upgrades or attacks.
If you ever thought for a second that the original Warcraft 2 campaigns are either too easy, too bugged up or that they weren't actually tested up, this is the Mod for you.
This Mod eventually will be a harder challenge for you, in case you wanted something harder than the original Warcraft 2 campaign maps difficulty, in case you're either a casual level player or someone experienced in Real Strategy Games.
I did NOT test up all the maps, even though they were minimally tweaked, to either showcase the full potential from original and completed AI scripts OR reduced the gold available from some Gold Mines, depending of the map where they could be way too much available for the player, e.g: Human04 where you start with over 100,000 gold and 2 additional gold mines with similar amount of Gold available.
Most noticeable fixes from this mod to original maps & original AI scripts:
-Not anymore a lack of workers for AI in any of the maps.
-Attempted to fix as many situations as possible where computer units would get stucked around shorelines, around barracks or town/great halls.
-Showcasing all the intended upgrades from all original maps. In most of them, you may face grunts level 1 or level 3 at most.
-Corrected some missing code from Blizzard to allow proper functionality in some of the Dark portal campaign maps.
-Improved unit pathing around most of computer bases, since they could get usually stucked either around town/great halls or by peons or some poorly pre-placed buildings.
-Fixed as many situations as possible where ships could get stucked near to their shipyard/refineries.
-Fixed as many situations as possible where player could complete missions real quick with either Cheeses or Rushes, by having some experience on the maps. These strategies could usually work as Speedrunning strategies, but they should no longer work, in any of the maps... Well, at least as long as somebody finds a new way to do it, but cheeses/rushes no longer should be obvious to be executed.
Note:
Most noticeable missions to see an actual proper functionality with respect to original war2 campaigns maps are for example: Human10, Xorc3, Human12, Orc11, Orc13, Human2 (no speedrunning), XOrc10, Xhuman6, Xhuman8