i already applied some sort of re-balance for some units in Road of heroes MOD:
https://gamebanana.com/mods/433454basically I think that if archers are buffed a bit, they can stand a chance against bloodlust fest. Yes, the spell is very overpowered. And yes, there has been made a topic thread about re-balancing the game, but overall people are too conservative to get any applied change to evolve the game:
https://forum.war2.ru/index.php?topic=7111.msg101917#msg101917 >> Topic: Maps with human rebalance stats
https://forum.war2.ru/index.php?topic=7143.msg101916#msg101916 >> Topic: Wall Balance mode (multiplayer)
https://forum.war2.ru/index.php?topic=6516.0 >> Topic: Give ur Ideas for future features in rebalance mode!
https://forum.war2.ru/index.php?topic=6796.msg101992#msg101992 >> Topic: Balance. One of my replies
https://forum.war2.ru/index.php?topic=6511.msg97941#msg97941 >> Topic: War2Rebalanced - We need your feedback!!!
Basically in my Road of heroes mod I applied:
Faster slight attack speed for archers/troll
Rangers/berserkers get a slight further attack speed boost with their researches.
60 HP, faster attack speed and a bit more of damage for skeletons.
Heal get down to 4mana/1HP instead of 6. Difference is big and its an ability that takes actual skill.
Still need to nerf Death&Decay/Blizzard casting range from like 9 to 5 or 6 and mana cost to like 75.
This spell is the ultimate one from death knights & mages. Its not possible that is used so much more than their basic spell, death coil & fireballs. You can get away from so many situations with this spell alone. If its nerfed and only used in certain situations, automatically you will get many other area of effect spells & attacks in their place. Like whirlwinds, death coils, fireballs, even fire shields.
Fire shield would be a fun spell to see playing against since you need actual skill to react in time and move your units appropriately.
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Be that as it may, you still need usage of code + plugins in order to tweak the game and bring an actual game balance update. It's just not enough with map editor and tweaking some unit statistics.
Mana costs, attack speeds, movement speeds are simply not allowed for casual level people in map editor and requires some core game files that, unfortunately cannot be found in public tutorials.
It took me some time to accustom to the ways to tweak some core game files to achieve this. Maybe in the future will do tutorials if people are interested in.