is this your executive decision? because i've just supplied some pretty valuable feedback. 5 seconds is too short.
I know Available as a very smart guy knows a lot about war2 and it's mechanics, that's why i appreciacte his opinion.
Though let's discuss that, actually i have no idea which delay would be the best.
Which cases could require more than 5 sec timeout?
I can see 2 scenarios when drop player can make sense:
1. when someone with good internet connection have been disconnected for some reason. Broken comp or broken router/internet or w/e. That means his connection will be never restored. So he should be dropped ASAP.
2. when someone laggy is playing. His 45 sec can be delayed for 5-10 minutes, and the game is unplayable. Most likely other players just leave such game or ask him leave.
Also, if you have bad and laggy internet connection and you want to play toghether with your friend, you can just never press that drop button.
At the same time i think 10 or 15 sec would not be a big deal, it's still better than 45, but why not 5?..
Any arguments for that? I think we can change that 5 sec to any other timeout or even return it back to 45 if needed...