Author Topic: War2 - Multiplayer campaign released  (Read 16375 times)

Offline Available

  • Global Moderator
  • Grunt
  • *****
  • Posts: 180
  • We're smarter than you.
    • View Profile
Re: War2 - Multiplayer campaign released
« Reply #15 on: July 08, 2021, 02:45:46 AM »
Is there any way to eliminate the need for both players to have beaten the level before playing?
Still, the "campaign" means that the player must go through the first levels ... well, at least once  :slight_smile:

And by the way, he can do it alone, without a second player.

Other methods will nominally be cheating.
(yes, it is possible)


Quote
Additional stretch request would be  - can we implement resource sharing?
Sharing resources should remain a PUD option, otherwise it will be too easy for 2s

« Last Edit: July 08, 2021, 02:48:14 AM by Available »

Offline Shotgun

  • Berserker
  • *****
  • Posts: 639
    • View Profile
Re: War2 - Multiplayer campaign released
« Reply #16 on: July 08, 2021, 04:03:04 AM »
I think there are probably people who require an ally to finish the first few levels on the campaign.

Offline BertWar2

  • Peon
  • **
  • Posts: 3
    • View Profile
Re: War2 - Multiplayer campaign released
« Reply #17 on: November 14, 2021, 08:28:54 PM »
Did the latest server patch break this mod? It was working a few days ago and now it's not possible to launch a game with the appropriate triggers. All scenarios default to destroy the enemy.

Offline Mistral

  • Administrator
  • Axe Thrower
  • *****
  • Posts: 412
    • View Profile
Re: War2 - Multiplayer campaign released
« Reply #18 on: November 15, 2021, 10:11:28 AM »
No all is ok
i just checked it with some maps
working ok
all is perfectly balanced and with absolutely no exploits  ;)

Offline BertWar2

  • Peon
  • **
  • Posts: 3
    • View Profile
Re: War2 - Multiplayer campaign released
« Reply #19 on: November 15, 2021, 05:22:52 PM »
No all is ok
i just checked it with some maps
working ok
all is perfectly balanced and with absolutely no exploits  ;)

Can you explain what I'm doing wrong then as this is what I get on the backup server. I'm doing nothing different than what I did before the weekend:




There's no option now to set the win condition to 'Triggers' in the 2nd image as there used to be a dropdown to select it above the chatbox. Any map launched now simply defaults to kill all enemies, you don't get auto-allied with co-op partner etc etc.

Offline Winchester

  • Ogre Mage
  • ********
  • Posts: 1739
    • View Profile
Re: War2 - Multiplayer campaign released
« Reply #20 on: November 15, 2021, 08:28:46 PM »
I think there are probably people who require an ally to finish the first few levels on the campaign.

Definitely Lambchops , he loses to ai with god mode enabled

Offline Mistral

  • Administrator
  • Axe Thrower
  • *****
  • Posts: 412
    • View Profile
Re: War2 - Multiplayer campaign released
« Reply #21 on: November 16, 2021, 04:58:31 AM »
Host from War2Mod channel as always
Dropbox was testing feature and will be returned later when all bugs fixed

Offline BertWar2

  • Peon
  • **
  • Posts: 3
    • View Profile
Re: War2 - Multiplayer campaign released
« Reply #22 on: November 16, 2021, 07:02:20 AM »
Ah, the mod channel worked, cheers. Didn't realise that made a difference. It previously worked from the default channel.

Offline Vulpen

  • Peon
  • **
  • Posts: 5
  • Apprentice
    • View Profile
    • My Hiveworkshop account
Re: War2 - Multiplayer campaign released
« Reply #23 on: November 16, 2021, 04:22:58 PM »
Host from War2Mod channel as always
Dropbox was testing feature and will be returned later when all bugs fixed
Yep, hosting from War2Mod channel works like a charm, thanks for saving us a headache. This should be mentioned on the server updates page or something, took awhile to find this post.

EDIT: By the way, I've been playing the campaign with my brother, and noticed that in Orc12 (the one where Gul'dan betrays the  horde), player 2 starts with only 1000 gold, which is not enough to build a Town Hall. I was pretty much useless half of the game after my catapults got destroyed. Please atleast give them 1200 gold, preferably more. Setting starting resources higher didn't fix the issue, because of the triggers.

EDIT2: Also if it's impossible to play the cinematics ingame when they're meant to be played, perhaps some indication on map end or the scorescreen could be placed informing the players to manually watch the cinematic and what the cinematic's name is (in youtube?).
« Last Edit: November 16, 2021, 08:19:02 PM by Vulpen »

Offline Winchester

  • Ogre Mage
  • ********
  • Posts: 1739
    • View Profile
Re: War2 - Multiplayer campaign released
« Reply #24 on: November 17, 2021, 12:28:34 PM »
Also if it's impossible to play the cinematics ingame when they're meant to be played, perhaps some indication on map end or the scorescreen

Cinematics do not play mid level in war2. Only between the act chapters and at the end of the campaign.

Offline Vulpen

  • Peon
  • **
  • Posts: 5
  • Apprentice
    • View Profile
    • My Hiveworkshop account
Re: War2 - Multiplayer campaign released
« Reply #25 on: November 17, 2021, 05:45:42 PM »
Cinematics do not play mid level in war2. Only between the act chapters and at the end of the campaign.
True, they play inbetween maps. So I was thinking something along the lines of a short text message that appears just before the "victory" popup on the scenario that precedes the cinematic, containing the cinematic's name at least. The cinematics with the same names could then be uploaded on youtube or another streaming platform and the links posted in the OP or something along these lines.

Offline Mistral

  • Administrator
  • Axe Thrower
  • *****
  • Posts: 412
    • View Profile
Re: War2 - Multiplayer campaign released
« Reply #26 on: November 18, 2021, 07:22:02 AM »
well actually for now it is possible to launch cinematics with triggers
its just old campanign and we prob will not be editing it anymore.
u can add them urself if u want.
just use triggers editor prog https://forum.war2.ru/index.php?topic=6242.0
change trigger "victory" to "victory+video"

Offline Vulpen

  • Peon
  • **
  • Posts: 5
  • Apprentice
    • View Profile
    • My Hiveworkshop account
Re: War2 - Multiplayer campaign released
« Reply #27 on: November 20, 2021, 05:43:09 AM »
well actually for now it is possible to launch cinematics with triggers
its just old campanign and we prob will not be editing it anymore.
u can add them urself if u want.
just use triggers editor prog https://forum.war2.ru/index.php?topic=6242.0
change trigger "victory" to "victory+video"
Wow, that is awesome!
Although the trigger editor is somewhat confusing, I think I can work with it.
Do you have any idea where I can find the IDs of the cinematics? And if it's possible to play cinematics BEFORE the briefing (like the Act I before the first campaign map?)

Offline Mistral

  • Administrator
  • Axe Thrower
  • *****
  • Posts: 412
    • View Profile
Re: War2 - Multiplayer campaign released
« Reply #28 on: November 20, 2021, 06:24:17 AM »
No its only possible at end of mission
Cuz otherwise palette breaked
Ids are from 0 to 13 (or 16 maybe)
Just try them 1 by 1
Cuz i not remember them too))

Offline Vulpen

  • Peon
  • **
  • Posts: 5
  • Apprentice
    • View Profile
    • My Hiveworkshop account
Re: War2 - Multiplayer campaign released
« Reply #29 on: November 22, 2021, 08:07:06 AM »
Okay, here is an updated version with cinematics. File attached to the bottom.
I also took the courtesy to fix Orc 12 (tomb of sargeras) P2 starting gold, so they can build a Great Hall. I did it with a trigger instead of editing the map. Haven't tested it, but it should work.
All the right cinematics should play at the right times, with the exception of XHuman01, which plays a cinematic at the beginning in single player, but here it plays it at the end instead (it's impossible to play cinematics at the beginning currently).

Also, if anyone is curious, here are the cinematic IDs in the trigger editor (tested them one by one):
Code: [Select]
0 - Blizzard logo
1 - Intro
2 - Human end of Act I - Burning orc village
3 - Orc end of Act I - Burning human corpses
4 - Human end of Act II - Catapult to zeppelin
5 - Orc end of Act II - Turtle submarines
6 - Human end of Act III - Orc ships exploding
7 - Orc end of Act III - Opening of tomb of Sargeras
8 - Human end of Act IV - Khadgar destroys the Dark Portal
9 - Orc end of Act IV - Death of king Terenas

10 - Human beginning of Act I BTDP - Khadgar tries to destroy the Dark Portal (and fails lol)
11 - Human end of BTDP - Khadgar finally destroys the dark portal (again) with skull of Gul'dan's lazor beamz
12 - Orc end of BTDP - Ner'zhul parties infront of the Dark Portal (and presumably goes ham with dimensional rifts)
13 - CRASH TO DESKTOP
14 - CRASH TO DESKTOP 2: Electric Boogaloo
15 - CRASH TO DESKTOP 3: Revelations
16 - CRASH TO DESKTOP 4: The return of the crash

Missing (or crashing) cinematics (from The Dark Saga / console version?)
[youtube]http://www.youtube.com/watch?v=s-_DCmpjNNY#[/youtube]
Timestamps from the above video:
6:44-Orcs traveling through dark portal, siege of Nethergarde Keep
7:14-Orcs enter building, hunt down hiding humans
7:40-Orcs capture Khadgar and book of medivh
8:36-Humans travel through dark portal
9:04-Deathwing's cave
9:32-Orc ram siege fail

P.S. I think you might need the "Full" installation of the combat edition, otherwise it might crash? Haven't tested that either.
EDIT: Fixed OrcX01 - Enemy race was not set to orc. (looking through the map, it is, but somehow we ended up playing against humans. So a small trigger that sets their race to orc couldn't hurt right? I wonder if this happens to any of the other maps and how rare of an occurance it is though...)
« Last Edit: November 22, 2021, 03:00:37 PM by Vulpen »