Ballistas/Catapults repairs, sheeps, portal etc. sounds very nice
Interesting ideas guys, but I'm not sure what's the point with Circle of Power (I don't think that Daemons will be useful, especially after increasing archers/trolls attack) and with heroes.
The core problem with using heroes in common gameplay is that they looks exactly the same as normal units, so in longer matches it will be hard to tell where heroes are or if enemy is using any hero or not. Maybe modify "anything" with heroes sprites? Or at least give every hero some graphical highlight below them, just like War3 heroes have.
I know it's your mod and I don't want to force anything... just a different idea for heroes: new building for hiring heroes, three heroes per race, every hero has some unique graphic change, every hero will have hp regeneration and immunity to polymorph, and only one hero can be hired in one match. This way heroes will be noticeable and they will be a single special unit with special abilities.
For Humans it might be:
- Alleria (archer);
Basic skill: long range (7)
Skill to research after Keep: Invisibility on self (sneaking)
Skill to research after Castle: upgrade to range +2 (so she will have longer range than any other unit in game)
- Turalyon (paladin);
Basic skill: healing
Skill to research after Keep: blessing just like you wrote previously (he blocks some damage for all allied units, including magic damage)
Skill to research after Castle: ?
- Kurdran (gryphon rider);
Basic skill: none (this hero is flying/his base hp is only 100)
Skill to research after Keep: gryphon's armor (+150 to hp)
Skill to research after Castle: Whirlwind (gryphon's mighty wings can foment a whirlwind)
For Orcs:
- Korgath (grunt)
Basic skill: vampiric aura (just like you implemented already: all allied units in range of 5 will be dealing 2 additional damage and will be healing themselves to 2 hp)
Skill to research after Keep: Prevent Loss (just like you implemented already)
Skill to research after Castle: ?
- Dentarg (ogre-mage)
Basic skill: ?
Skill to research after Keep: Summoning Daemons
Skill to research after Castle: maybe fornication that you planned for Cho'gall? What exactly fornication should do?
- Teron (death knight)
Basic skill: starts with Death Coil, Raise Dead and immunity to Exorcism
Skill to research after Keep: aura of creating skeletons! (just like you implemented already)
Skill to research after Castle: mana upgrade +200 mana points (that will increase mana limit from 255 to 455 for this hero)
So if you will keep your hero alive and invest on him/her you will have powerful and unique specialist.
[
Please note that above heroes description is just my idea; it's not what iL, Oragorn and Mistral did for this mod]
Guys, if you want we can discuss about it or just ignore it
Anyway, good job with this mod, it's very impressive