Warlat is a little bit complicated.
1- There two different warlatency fix software, an old one for Warcraft II battle net edition, and the one we are using for war2ru combat. The old one dosent work with war2ru combat client, and the one we are using dont work with Warcraft II battle edition client under 2.02.
2- So if someone join a games on our war2ru combat server with an old client of Warcraft II battle net edition, it will broke our latency even if we use the good warlatency fix.. Because our latency fix cant fix old Warcraft II battle net editition client, so actually most of our games we are doing or not even fix for the most of time because there alot of peoples whos still use those corrupted client.
3- if 8 players are using the goood war2ru combat client in the same game, then our warlatency fix will really fix the latency because everyone are ready to be fix since they all have the right client.. If 7 use the right client and only 1 use a Warcraft II battle net edition then nobody is fix because your warlatency fix cant fix that guy, and since we are all on the same latency, nobody is fix.
I hope you guys understand better how it really work.
ps: thats why i said since many years we have to close those corrupted Warcraft II battle edition client of our server, because first they corrupt latency, second they make crashing our games, third we also gonna get rid of a good tool for hackers.
No reason to keep those clients on our server, we got different original version of war2ru combat in every language now.
Those clients was still tolerate because peooples where using them for different language, but now we dont need those client anymores at all, it just bring us problèmes.