Author Topic: Coming soon :)  (Read 18151 times)

Offline Lambchops

  • Ogre Mage
  • ********
  • Posts: 1541
    • View Profile
Coming soon :)
« on: April 30, 2019, 10:07:08 AM »
its gooder to hax hard and NEVER get caught!

Offline Szwagier

  • Ogre Mage
  • ********
  • Posts: 1707
    • View Profile
Re: Coming soon :)
« Reply #1 on: April 30, 2019, 03:22:36 PM »
I suggest make a bit darker map, its to light
http://www.youtube.com/user/SzwagierR


Equinox - the dumbest person in this game, do not argue with an idiot, because he will bring you to his level and overcome with experience

Offline Lambchops

  • Ogre Mage
  • ********
  • Posts: 1541
    • View Profile
Re: Coming soon :)
« Reply #2 on: April 30, 2019, 09:22:58 PM »
I suggest make a bit darker map, its to light

I agree, but sadly the way that page is displayed there is only 2 shades of green, and that's what they look like. It works ok to see the map anyway.

its gooder to hax hard and NEVER get caught!

Offline Zelya

  • Grunt
  • ***
  • Posts: 116
    • View Profile
Re: Coming soon :)
« Reply #3 on: May 01, 2019, 07:03:46 AM »
Green mark that connection is OK has more green shades. So current palette should support them too.

Offline Lambchops

  • Ogre Mage
  • ********
  • Posts: 1541
    • View Profile
Re: Coming soon :)
« Reply #4 on: May 01, 2019, 08:09:12 AM »
Green mark that connection is OK has more green shades. So current palette should support them too.

Yeah, you'd think so, but something about drawing over the screen there kicks it back to a very simple palette. idk why ... maybe ddraw/windows bug or something. I've tried using various 8bit and 32bit sources but but as soon as you write them to the DC most of the colors go. Write out all 256 palette entries and you still just get repeats of the same simple colors.

One day I might look at that, but right now I'm more interested in completing the installer for the plugin framework. Once that is done it will be much easier to add mods and improve them :)

its gooder to hax hard and NEVER get caught!

Offline shesycompany

  • Death Knight
  • *********
  • Posts: 3587
  • retired, be in music section
    • View Profile
Re: Coming soon :)
« Reply #5 on: May 01, 2019, 09:36:20 PM »
yay mods!!! im just curious if bigger maps would work...exctly what is causing the crash ... mini map??
« Last Edit: May 01, 2019, 09:40:56 PM by easycompany »

Offline Lambchops

  • Ogre Mage
  • ********
  • Posts: 1541
    • View Profile
Re: Coming soon :)
« Reply #6 on: May 01, 2019, 11:40:49 PM »
yay mods!!! im just curious if bigger maps would work...exctly what is causing the crash ... mini map??


It all works fine. The only thing I ned a little bit more testing with is the behavior when a new map is being downloaded. Currently it is still displaying the last map until the new map has finished dl. Not a big problem, but hard to test without annoying people.

its gooder to hax hard and NEVER get caught!

Offline Lambchops

  • Ogre Mage
  • ********
  • Posts: 1541
    • View Profile
Re: Coming soon :)
« Reply #7 on: May 02, 2019, 03:17:01 AM »
Write out all 256 palette entries and you still just get repeats of the same simple colors.


Here's what you get when you draw a bitmap of the full palette on the DC. The source bitmap has the correct palette for that screen ofc. idk why.









its gooder to hax hard and NEVER get caught!

Offline Zelya

  • Grunt
  • ***
  • Posts: 116
    • View Profile
Re: Coming soon :)
« Reply #8 on: May 02, 2019, 03:55:37 AM »
Yes, looks like DirectDraw downgraded War2 palette to "safe" 16 color. Sorry, I'm not able to help you now.

Offline Lambchops

  • Ogre Mage
  • ********
  • Posts: 1541
    • View Profile
Re: Coming soon :)
« Reply #9 on: May 02, 2019, 07:37:56 AM »
Yes, looks like DirectDraw downgraded War2 palette to "safe" 16 color. Sorry, I'm not able to help you now.


Yeah I figured it was something like that, doesn't really matter, with a low res map like this you really just want it to be clear and easily understandable, which it is.

Despite the aesthetics IMO it's more useful as-is than a thumbnailed pudpic would be.



 
its gooder to hax hard and NEVER get caught!

Offline Lambchops

  • Ogre Mage
  • ********
  • Posts: 1541
    • View Profile
Re: Coming soon :)
« Reply #10 on: May 02, 2019, 08:36:22 AM »


             Ok ....  HERE it is .... please test  :)


its gooder to hax hard and NEVER get caught!

Offline shesycompany

  • Death Knight
  • *********
  • Posts: 3587
  • retired, be in music section
    • View Profile
Re: Coming soon :)
« Reply #11 on: May 02, 2019, 06:51:21 PM »
yeah sure there mr inner circle

Offline Lambchops

  • Ogre Mage
  • ********
  • Posts: 1541
    • View Profile
Re: Coming soon :)
« Reply #12 on: May 09, 2019, 12:18:13 AM »
OK so I've added a hook in the screen display proc before it gets to ddraw so now there's no palette issues.

Looks a bit better.






I'll add it to the next release.

Next plugin will add hp/mp bars under units on screen for better microing. Also chopping bars for peons so you can see which ones have chopped more.



its gooder to hax hard and NEVER get caught!

Offline shesycompany

  • Death Knight
  • *********
  • Posts: 3587
  • retired, be in music section
    • View Profile
Re: Coming soon :)
« Reply #13 on: May 09, 2019, 09:46:32 PM »
looks great man..another question..what stops the other teams from being player controlled? is 8 player max locked?

there is 16 teams in the game with buggy thru 255

Offline Lambchops

  • Ogre Mage
  • ********
  • Posts: 1541
    • View Profile
Re: Coming soon :)
« Reply #14 on: May 09, 2019, 11:04:32 PM »
looks great man..another question..what stops the other teams from being player controlled? is 8 player max locked?

there is 16 teams in the game with buggy thru 255


Well you can't get more than 8 people into the pre-game lobby so....

Also ... THIS

So yeah, no dice. It would probably be easier to re-write the entire game for >8 players than modify the existing one to do it.

its gooder to hax hard and NEVER get caught!