Author Topic: Another router port forwarding instruction  (Read 170789 times)

Offline iL

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Another router port forwarding instruction
« on: February 09, 2015, 10:39:56 AM »
Copypaste from warcraft occult forum: http://war2.warcraft.org/forum/viewtopic.php?t=25391

Addition to this: http://server.war2.ru/support/warcraft-ii-hosting-latency-fix/
Need to recompile these 2 instructions info 1 perfect later.
So:

1. To let people join your games you host, you need a real ip.

If your provider doesn't provide a real ip, this instruction will be useless for you, and nothing possible.

2. If your provider provide a real ip for you and you use your router (wifi or modem configured as a router, etc), this instruction could be useful for you.

So:
Open your browser, type your router ip-address in the address bar.
You can see your router ip-address in your network connection properties:
It's 192.168.1.1 in my example.


Then router will ask a password. You should know the password if it's really your router. Usual default values: login: admin, password have been set by you. (Default is also admin usually).

Admin panels are different for different routers, but ideas are the same. Just login and watch there, it's easy.

You need something called like "NAT settings - virtual server".
There have to be something like "external port" (or port range in my example), something like "internal (local) port" "local ip", "protocol".

These are values you need to setup.

You should set external port: 6112, internal port: 6112, local ip: you war2-computer ip, connected to internet via router (My example on the 1-st SS: 192.168.1.3) Port: UDP.
That's all.
There can be some kind of checkbox like "make this rule active". I have no such one in my router admin panel.


Then you should press "apply", "confirm", "reboot", etc, depend on your router.

After that you have working router with ports forwarded.

One note:
Most likely your internal computer takes it's ip dynamically from your router via DHCP.
So, you have no guarantee that your computer ip (192.168.1.3 in my case) will be the same each time you connects to the router.

To fix that you have 2 ways:
1. write fixed ip in your network connection ignoring DHCP.
2. Make DHCP always give you the required ip.

2-nd way is better, because if you attach your computer with fixed ip to a different network, you have to reconfigure network settings manually.

So: find a section called like "DHCP section" in your admin panel.
Find manually assigned ip addresses.

Type your internal ip-address there and corresponding mac-address.

You can find your mac-address in your network connection settings in windows. (6 2-digit numbers, separated by ":" or "-").

Type it, save, apply, reboot, etc, and now your comuter will always have the same ip you typed in your router settings.

That's all. Try that, ask your questions, ideas, etc, etc.
And enjoy your playing war2.
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Offline iL

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Re: How to check if your ip if real or not
« Reply #1 on: February 09, 2015, 10:41:28 AM »
How to check if your ip if real or not:

1. you can contact your internet provider and ask if it's real or not.
But provider support in my location is stupid, and they sometimes doesn't know difference between "real"  and "static" ip.
They answer something like: "sure, it will cost more $5 per month!", means exactly real static ip. But a asked about real dynamic ip.

2. Then you can check your ip yourself:

go into your router admin panel and find status or log section there. You can usually find your external (WAN) ip on the main page of status section:

95.28... in my example.

Note: if your WAN ip begins from: "192.168.", "10.", "172.16.", that means your ip is not real and port forwarding is not possible.
You can eighter change the provider or to buy static ip for several $ per month

my ip 95.28... is not in private subnet, so, everything is fine.

You can also use on of tons "check my ip services" - it should show the same ip as in your router status, that means it's real:
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Offline SmurfKinG

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Re: Another router port forwarding instruction
« Reply #2 on: May 13, 2015, 12:56:48 PM »
this sticky should be on the support forum section
just sayin

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Re: Another router port forwarding instruction
« Reply #3 on: May 13, 2015, 01:26:52 PM »
Umm the first part is probably confusing.... cmd, ipconfig, gateway = router ip type access router login...

Offline iL

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Re: Another router port forwarding instruction
« Reply #4 on: May 13, 2015, 04:01:03 PM »
this sticky should be on the support forum section
just sayin

The support section idea is something like a bug tracker. To organize requests for admin to be resolved.
Here's an instruction, not a request for admins...
Umm the first part is probably confusing.... cmd, ipconfig, gateway = router ip type access router login...

Hm, some info is located here: http://server.war2.ru/support/warcraft-ii-hosting-latency-fix/
This topic is an addition to that.
The problem is people don't post their questions about that configuration. I have no idea if they have problems while finding their router ips or no...
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Offline mousEtopher

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Re: Another router port forwarding instruction
« Reply #5 on: May 13, 2015, 04:17:28 PM »
Hm, some info is located here: http://server.war2.ru/support/warcraft-ii-hosting-latency-fix/

Recently cleaned up that article to hopefully make it the definitive port forwarding guide since there are so many variations floating around. It can't possibly be router-specific of course, but there are links to portforward.com and setuprouter.com if people need help with their particular brand of router. If it's lacking anything just lmk and I can add/revise as needed.
squeak!

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Re: Another router port forwarding instruction
« Reply #6 on: May 13, 2015, 06:12:19 PM »
Don't forget to tell them make a static ip or reserve the router ip. So the port forward sticks to the machine they set too.

Offline EviL~Ryu

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Re: Another router port forwarding instruction
« Reply #7 on: May 13, 2015, 07:19:57 PM »
Don't forget to tell them make a static ip or reserve the router ip. So the port forward sticks to the machine they set too.
Yep!

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Offline Thomas29

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Re: Another router port forwarding instruction
« Reply #8 on: January 05, 2016, 10:32:13 PM »
Nice Job Creating this Guide It's Good.
Eat Healthy, Stay Fit And Die Anyways.... Just Smoke Some Bud!


If I Don't Smoke Some Bud I Will Shrivel Up And Die Like A Beautiful Flower Without Water!

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Re: Another router port forwarding instruction
« Reply #9 on: January 05, 2016, 10:50:47 PM »

Nice Job Creating this Guide It's Good.

Gives me a boner every time [emoji14][emoji106]


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Offline iL

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Re: Another router port forwarding instruction
« Reply #10 on: January 11, 2016, 05:26:44 AM »
Also note that most likely you don't need that instructions if you use last combat and your router supports uPNP.

War2PLoader will do everything of these automatically. You just start war2 and enjoy.
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Offline badfingaz

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Re: Another router port forwarding instruction
« Reply #11 on: February 05, 2016, 09:59:59 AM »
how to set static ip go to your computer adapter settings go to ITPv4 set ip to a number several higher than router assign dns also than go in router forward port 6112-6119 and 4000 to your computer ip number

Offline iL

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Re: Another router port forwarding instruction
« Reply #12 on: February 05, 2016, 10:15:44 AM »
forward port 6112-6119 and 4000 to your computer ip number
yes, just port 6112 would be enough for war2. Other ports are related to other blizzard games...
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Re: Another router port forwarding instruction
« Reply #13 on: February 05, 2016, 10:45:35 AM »
What blizzard game uses 4000?


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Re: Another router port forwarding instruction
« Reply #14 on: February 05, 2016, 10:57:09 AM »
forward port 6112-6119 and 4000 to your computer ip number
yes, just port 6112 would be enough for war2. Other ports are related to other blizzard games...
I have to say, when I was hosting a game lately, it told me something like no one could join because my port 43115 (or some big number like that) wasn't open, instead of the regular 6112.  I opened the port 43115 and then people could join.  I don't know where this came from because it used to only be 6112.