a This entry has the basics mostly right, but 4 floating above 5 which is walled in by trees is an instant loss. No dirt circle around mid is slightly egregious. Doesn't look like this person put in that much time on it.
b One of the stronger entries in the field. Looks like they missed s5 and some of the detailing in s9, including at both entrances.
c The first thing you notice with this one is the mid isn't centered, but don't let that distract you from a pretty solid attention to detail, particularly above mid, and it may actually have all the rows of trees inside s9 correct, which is a rarity in this competition. This one is a real contender. Lack of detail under 3 and strangeness inside 5 subtract a few points.
d Bottom of 4 is open, a very strange mistake. Back of 6 wide open. s9 is off, 11 is unwallable, 2 is open in front of the choke at top. To be honest, this one isn't all that bad, but the functionality of many of the spots is seriously impeded. There's also no room to build in mid.
e This one is strong. The flaws I'm noticing are more minor: one row of trees missing in s9, top of 2 is entered from in front of the choke instead of behind, no dot of water at s12, entrance to 5 is a bit off and the inside of it is huge. But this is a contender.
f The worst of the bunch, I feel like this person probably only used 1/4 their allotted time. Took the thickest brush, did the broadest outlines, and called it a day
g Clearly this one has some disastrous elemeents. There are trees in mid? s9 is open into mid? 11 can chop into s12? That being said, if I was only judging the bottom 25% of the map, this one might be the winner.
Nobody else had the dirt paths going down to 4/5 in the correct way, surprising as that is (even though this map has 5 being able to tower 6 from within 5...)
Nobody else had that block of trees above and to the left of 6. But clearly this one can't be the winner