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Bowser's Retreat BNE.pud
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Topic: Bowser's Retreat BNE.pud (Read 5107 times)
Nedro
Grunt
Posts: 127
Bowser's Retreat BNE.pud
«
on:
April 28, 2017, 03:14:35 PM »
«
Last Edit: April 30, 2017, 11:20:33 PM by Nedro
»
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~ToRa~
Server Admin
Death Knight
Posts: 3525
The General
Re: Bowser's Retreat BNE.pud
«
Reply #1 on:
April 28, 2017, 08:04:50 PM »
U should add a couple oil patches
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war2 > war3
Nedro
Grunt
Posts: 127
Re: Bowser's Retreat BNE.pud
«
Reply #2 on:
April 28, 2017, 09:26:02 PM »
interesting idea. i'll give it some thought.
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Certified MENSA Genius Brain (smart)
"The Architect"
Global Moderator
Dragon
Posts: 5384
Re: Bowser's Retreat BNE.pud
«
Reply #3 on:
April 28, 2017, 11:24:57 PM »
holy shit
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Certified MENSA Genius Brain (smart)
"The Architect"
Global Moderator
Dragon
Posts: 5384
Re: Bowser's Retreat BNE.pud
«
Reply #4 on:
April 28, 2017, 11:25:20 PM »
Is this map similar to Skull isle?
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Nedro
Grunt
Posts: 127
Re: Bowser's Retreat BNE.pud
«
Reply #5 on:
April 29, 2017, 12:58:25 AM »
@eyyy im walkin here
i would say so.
mine sizes and tree lines promote more teching than Skull Isle but not by much. Skull Isle and Mysterious Dragon Isle were influences. i tried to make more than just another Skull Isle or a pure drawing map. i'm sure i could've used to trees to support the drawing but then the map would not play as well. MDI is guilty of this problem. i almost made this a 6-player but decided it's better for 5.
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Bowser's Retreat BNE.pud