Author Topic: Bowser's Retreat BNE.pud  (Read 5107 times)

Offline Nedro

  • Grunt
  • ***
  • Posts: 127
    • View Profile
Bowser's Retreat BNE.pud
« on: April 28, 2017, 03:14:35 PM »


« Last Edit: April 30, 2017, 11:20:33 PM by Nedro »

Online ~ToRa~

  • Server Admin
  • Death Knight
  • *****
  • Posts: 3525
  • The General
    • View Profile
Re: Bowser's Retreat BNE.pud
« Reply #1 on: April 28, 2017, 08:04:50 PM »
U should add a couple oil patches
war2 > war3

Offline Nedro

  • Grunt
  • ***
  • Posts: 127
    • View Profile
Re: Bowser's Retreat BNE.pud
« Reply #2 on: April 28, 2017, 09:26:02 PM »
interesting idea. i'll give it some thought.

Offline Certified MENSA Genius Brain (smart)

  • "The Architect"
  • Global Moderator
  • Dragon
  • *****
  • Posts: 5384
    • View Profile
Re: Bowser's Retreat BNE.pud
« Reply #3 on: April 28, 2017, 11:24:57 PM »
holy shit
    

Offline Certified MENSA Genius Brain (smart)

  • "The Architect"
  • Global Moderator
  • Dragon
  • *****
  • Posts: 5384
    • View Profile
Re: Bowser's Retreat BNE.pud
« Reply #4 on: April 28, 2017, 11:25:20 PM »
Is this map similar to Skull isle?
    

Offline Nedro

  • Grunt
  • ***
  • Posts: 127
    • View Profile
Re: Bowser's Retreat BNE.pud
« Reply #5 on: April 29, 2017, 12:58:25 AM »
@eyyy im walkin here i would say so.

mine sizes and tree lines promote more teching than Skull Isle but not by much. Skull Isle and Mysterious Dragon Isle were influences. i tried to make more than just another Skull Isle or a pure drawing map. i'm sure i could've used to trees to support the drawing but then the map would not play as well. MDI is guilty of this problem. i almost made this a 6-player but decided it's better for 5.