I think w1 now need only editor + how ai works in campaign + place where they meet
To understand how AI works, I need to reassemble a lot of code. It's quite difficult to read complex logic from asm. But. may be in future...
The only interesting thing I've found now, is that daemons can be damaged by cleric's healing. And a couple minor bugs and "features". Like if you kill Medivh you should play till the end of level in any case. But these items can be checked in game, without code investigation.
You are in an amazing way insane...
gj
Thank you.
Some updates:
Sprites and icons are implemented.
Map scroll. Only by click or mini map click. No keyboard or screen borders scrolling now.
Selection (and common action processing engine). Only one object, no health, no menu, no "complete" bar hidden.
New video