Oh, and you mean we won't need the bound: bot+GameBot anymore? Just 1 GameBot always waiting with it's game all the day until someone joins? And then start, quit and create the next game?
I think i got your idea now, it's really great.
Yep.
As for "help", if you have the hostbot already coded, then whats the problem? You gotta delete most of its functionality and add a couple of memory read lines
#include <NomadMemory.au3>
$hMemory = _MemoryOpen(ProcessExists("Warcraft II BNE.EXE"))
$player1 = _MemoryRead(0xFFFFFFFF, $hMemory)
just insert proper hex values in 0xFFFFFFFF, idk if its a variable for players in game if each spot has its own boolean which needs to be scanned, either way its a matter of addresses only.
as for player name, tupac gave me this:
004D975 - slot 1
004D99B
004D9C1
004D9E7
004DA0D
004DA33
004DA59
004DA7F - slot 8
read these bytes for the player name
but i never made use of that. Maybe its as simple as reading it and if its "open" then the slot is empty, else its full.