Author Topic: Tupac & easycompanys WarCraft 2 Map Editor  (Read 22518 times)

Offline salvadorc17

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Re: Tupac & easycompanys WarCraft 2 Map Editor
« Reply #15 on: June 25, 2016, 04:20:43 PM »

I'd be interested in seeing that code [emoji14][emoji106]



Is just the basic map data by now, im not able to handle properly the UDTA, and need to complete it..
http://www.mediafire.com/download/mb69jlkf8wdr9lz/PUDMap.cs
« Last Edit: June 25, 2016, 04:25:37 PM by salvadorc17 »

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Re: Tupac & easycompanys WarCraft 2 Map Editor
« Reply #16 on: June 26, 2016, 04:26:17 PM »
both :P 1500 is the start of what unit is.
08
01 00 08 08 < foot

unit locations data
1500 08 footman    so far
type
 01   00 08 08
        04 transport <--buggy on land move with attack
             06 lumber
        80 undead
 22 building
 14  -sparkly effect when created
:P:P its best to not let them move got a bunker!! taking movement away making them a building

WE HAVE GOT SPARKLES!!!!!!!!!!



That sparkling effect sounds like the heal animation.

Offline shesycompany

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Re: Tupac & easycompanys WarCraft 2 Map Editor
« Reply #17 on: June 26, 2016, 05:41:00 PM »
yeah maybe..but in customs it can be used to give  character a little umph when he is made..ie Demon war1 he is kinda like a tuff sob.

i can change the sprite to any of my wishes  ;) even though he is supposed to be spawned.which i can with dk's but i kinda wanted him to be a high cost slow build unit cause such op.

until we can mess with magic spells....
also hopeful the .ral can be changed for other units if it can go past 48 animation sprites it would be as fluid as sc1.

but hopefully could give the low ships etc the standard 48 or whatever for the use of making other units.

decoration stuff is a + if u run across some  8)
« Last Edit: June 26, 2016, 05:46:37 PM by easycompany »

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Re: Tupac & easycompanys WarCraft 2 Map Editor
« Reply #18 on: June 26, 2016, 05:46:14 PM »
yeah maybe..but in customs it can be used to give  character a little umph when he is made..ie Demon war1 he is kinda like a tuff sob.

i can change the sprite to any of my wishes  ;) even though he is supposed to be spawned.which i can with dk's but i kinda wanted him to be a high cost slow build unit cause such op.

until we can mess with magic spells....
also hopeful the .ral can be changed for other units if it can go past 48 animation sprites it would be as fluid as sc1.

but hopefully could give the low ships etc the standard 48 or whatever for the use of making other units.

I think i may have a way to find if they are on the map side!!! If this works OMFG!

Try this give unit can attack ground, and a map with them normal. Find the offset and change it around? o.0

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Re: Tupac & easycompanys WarCraft 2 Map Editor
« Reply #19 on: June 26, 2016, 07:55:00 PM »
Nope didn't work for spells but I did find transports unit and what ever. So I found the area for that type of change groundattack, is transport unit, etc. Cool :) we already have about 30+ new features for a map editor. Man this is going well to good.

Offline salvadorc17

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Re: Tupac & easycompanys WarCraft 2 Map Editor
« Reply #20 on: June 26, 2016, 08:30:12 PM »
Im kind lost over here, can you add list of hex edit to the main post, that way we can know all info without need of read all responses

Offline shesycompany

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Re: Tupac & easycompanys WarCraft 2 Map Editor
« Reply #21 on: June 26, 2016, 09:02:12 PM »
1500  "08" 
  footman
01 00 08 08

00
1 sparkles
2 buildings
3 buildings
4 ships? 5 orc sounds
6 buildings 7
8 seems normal
9  seems nrmal orc sounded death
a building
b can attack building
c ship??
d ship??
e bulding and is sub
f buiding crashes no good
01 00grunt/foot death
02canon death
03 cannon death
06 05 04 07explosion
08- unknown

08 and thers unknown takes out cpu

00'00'<--- 2nd
1 townhall
2 unkown
3 is towhnhall
4 balista
5 ballisata and townhall
6 is a sub

00
01 can get gold same reapir alt 1
02 unknown
03 can get gold same repair alt 1
04 kinda transporty "buggY"
05 transporty goldpeon buggyy
06 oil tanker transporty buggy
07 peon transport buggy
08-sea?? building blocked
09 same 08



all i got on this part now.
so lets say you want to make a scouttower townhall

it would be whatver its main building is 20 or  a0 etc keep it standard as i was running wild hexes.
a0 10 00* 00* *still researching here.
that would be a scout tower that accepts gold and lumber.

01 10 08 08 would be a unit that accepts gold and lumber.

a compatable unit for a transport ## 04 ## ## would make it work except it bugs >.<
these lets the units get on and out anywhere.

will mess with the transport itself when i get back.

using a unit as a building uses no food but they will run straight up and crash the game if they get to the top.

trying to exploit that also but  :(

ill add to this list when i get to it or whoever is messing with it.





« Last Edit: June 26, 2016, 11:20:52 PM by easycompany »

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Re: Tupac & easycompanys WarCraft 2 Map Editor
« Reply #22 on: June 26, 2016, 09:11:03 PM »
Im kind lost over here, can you add list of hex edit to the main post, that way we can know all info without need of read all responses
This info is just for easycompany and me for a map editor we are creating. So the main point to this thread is development and soon release. It's just hex information and very easily done with the methods I posted above. If you need help understanding it look up some youtube videos there are plunty of great tutorials.
« Last Edit: June 26, 2016, 09:14:41 PM by tupac »

Offline shesycompany

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Re: Tupac & easycompanys WarCraft 2 Map Editor
« Reply #23 on: June 26, 2016, 09:29:39 PM »
see found a exploit stacks!! to bad it uses the gold peon those are foots, theyll turn to there self when they attack....i wouldnt use gold though more like oil if i need a stack maker if transports fail.

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Re: Tupac & easycompanys WarCraft 2 Map Editor
« Reply #24 on: June 26, 2016, 09:33:51 PM »
see found a exploit stacks!! to bad it uses the gold peon those are foots, theyll turn to there self when they attack....i wouldnt use gold though more like oil if i need a stack maker if transports fail.


Yes I've been there they do stack Ive got sheep's to do all that.

Offline shesycompany

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Re: Tupac & easycompanys WarCraft 2 Map Editor
« Reply #25 on: June 26, 2016, 09:35:25 PM »
well the object can get rid of all on the map side :o big ass maps !

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Re: Tupac & easycompanys WarCraft 2 Map Editor
« Reply #26 on: June 26, 2016, 10:05:36 PM »
well the object can get rid of all on the map side :o big ass maps !
I wonder if.. omfg you just gave me a good idea!!!

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Re: Tupac & easycompanys WarCraft 2 Map Editor
« Reply #27 on: June 27, 2016, 02:07:31 AM »
What is it tell me I'm on my phone llol.

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Re: Tupac & easycompanys WarCraft 2 Map Editor
« Reply #28 on: June 27, 2016, 03:56:22 PM »
So youre trying to hack so they do not get blocked when getting gold from mine...

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Re: Tupac & easycompanys WarCraft 2 Map Editor
« Reply #29 on: June 27, 2016, 04:52:56 PM »
So youre trying to hack so they do not get blocked when getting gold from mine...

No we are finding new things to add into our map editor. So our map editor will deliver something different in warcraft 2 not seen before.