So you're say if someone with an elapsed AH status joins a game & hacks they'd still get flagged?
Also at a glance it looks like most of the elapsed are bots.
Totally depends on war2/hax and it wrote the memory address back legit not all hacks will but it's possible a handful of them do.
@eq
Yes there is a huge difference in lag and latency.
1. Lag is choppy and can be different intervals in between the lag sprouts.
2. Latency would be you sending commands: walk, attack, patrol, etc and the react time increased or decreased over the network.
Thank you, Real lag is more intense, lag can be intervals like he said too, lag will also pop up sometime and can totayl stop the game for milli sec..
Latency lag is something you cant see, you will see no pop up about it, game will not stop for a mili sec, but pro player can literally feel it by the response of their units...
By exemple, sometime i use strategie in gow where im gonna add more peons in my gold mine and pop them off later to bring them in the woods..
If nobody have latency lag, it's gonna be easy for me to pop em out the gold mine, but if someone latency lag, its gonna be so difficult im just gonna rage.
Latency lag is something that will change the timing of the game, some people are also pretty good with this latency lag because they always play like that and they know the perfect timing, for my POV, i cant play like that because mentally i always think my actions are not really apply so i keep click on my units to make them move, but actually its just a delay on the action and change nothing...
its look like noting, but latency lag is a big advantage for people who know how to play whit this retard false timing..
thats why i always said closing other client is the best option, because that dont only became better for hacks but also for latency lag, something alot of people just dont realize.