Author Topic: DKPuzzle Solution Video  (Read 12851 times)

Offline mousEtopher

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Re: DKPuzzle Solution Video
« Reply #15 on: April 04, 2016, 09:42:59 PM »
Here just hit the jackpot on his old files enjoy lol!

https://web.archive.org/web/20020612112357/http://www-personal.umich.edu/~tsirgeda/files/

Program to record war2 without FOG! ;)

Everything of this is his? Is he a programmer?
Very interesting archive, never saw that.
Maybe it's possible to get the source codes somewhere from him?..

I think it was his student hosting idk. Saw that link in his BIO on website and checked it and most files where archived.

Ditto, found it the same way like a week ago when I went through the bios. :D Pretty cool shit!
squeak!

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Re: DKPuzzle Solution Video
« Reply #16 on: April 04, 2016, 09:53:24 PM »
Here just hit the jackpot on his old files enjoy lol!

https://web.archive.org/web/20020612112357/http://www-personal.umich.edu/~tsirgeda/files/

Program to record war2 without FOG! ;)

Everything of this is his? Is he a programmer?
Very interesting archive, never saw that.
Maybe it's possible to get the source codes somewhere from him?..

I think it was his student hosting idk. Saw that link in his BIO on website and checked it and most files where archived.

Ditto, found it the same way like a week ago when I went through the bios. :D Pretty cool shit!

Yes a very good way to possibly recover old files. It's how I found tons of war2 info and programs. I've been trying to compile them all.

Offline iL

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Re: DKPuzzle Solution Video
« Reply #17 on: April 05, 2016, 04:35:52 AM »
iL, he is the one that made WarVid and WarLat!  He did other projects too.  He even entered national programming contests and was one of the best in the United States
Would be great to find him! Even if he left war2, maybe he would be happy that our community is still here and remember him.
Maybe he would also be interested to give his source codes and research things to us and give a new life to them.
Saw that link in his BIO on website and checked it and most files where archived.
Yes, just looked into his BIO, looks impressive. Looks like he is a very smart guy.
« Last Edit: April 05, 2016, 04:37:53 AM by iL »
Need help to translate War2Combat to German, French, Italian, Polish or another language: http://forum.war2.ru/index.php/topic,4728.0.html
Please, contact me if you are interested in that.

Offline Warchief Lightbringer-

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Re: DKPuzzle Solution Video
« Reply #18 on: April 05, 2016, 05:33:53 AM »
I think Djinnkahn posted his war video source somewhere. I might even have it saved somewhere on one of my backups or something. If I remember correctly, it was written in C/C++ (maybe)

edit:
Yeps. Posted something on this before..
There is the source code for warvideo. Can't anybody figure it out here? Fuck, I don't see it on occult...

Readme of warvideo source:


Spoiler
========================================================================
       MICROSOFT FOUNDATION CLASS LIBRARY : WarVideo
========================================================================




AppWizard has created this WarVideo application for you.  This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.


This file contains a summary of what you will find in each of the files that
make up your WarVideo application.


WarVideo.dsp
    This file (the project file) contains information at the project level and
    is used to build a single project or subproject. Other users can share the
    project (.dsp) file, but they should export the makefiles locally.


WarVideo.h
    This is the main header file for the application.  It includes other
    project specific headers (including Resource.h) and declares the
    CWarVideoApp application class.


WarVideo.cpp
    This is the main application source file that contains the application
    class CWarVideoApp.


WarVideo.rc
    This is a listing of all of the Microsoft Windows resources that the
    program uses.  It includes the icons, bitmaps, and cursors that are stored
    in the RES subdirectory.  This file can be directly edited in Microsoft
   Visual C++.


WarVideo.clw
    This file contains information used by ClassWizard to edit existing
    classes or add new classes.  ClassWizard also uses this file to store
    information needed to create and edit message maps and dialog data
    maps and to create prototype member functions.


res\WarVideo.ico
    This is an icon file, which is used as the application's icon.  This
    icon is included by the main resource file WarVideo.rc.


res\WarVideo.rc2
    This file contains resources that are not edited by Microsoft
   Visual C++.  You should place all resources not editable by
   the resource editor in this file.








/////////////////////////////////////////////////////////////////////////////


AppWizard creates one dialog class:


WarVideoDlg.h, WarVideoDlg.cpp - the dialog
    These files contain your CWarVideoDlg class.  This class defines
    the behavior of your application's main dialog.  The dialog's
    template is in WarVideo.rc, which can be edited in Microsoft
   Visual C++.




/////////////////////////////////////////////////////////////////////////////
Other standard files:


StdAfx.h, StdAfx.cpp
    These files are used to build a precompiled header (PCH) file
    named WarVideo.pch and a precompiled types file named StdAfx.obj.


Resource.h
    This is the standard header file, which defines new resource IDs.
    Microsoft Visual C++ reads and updates this file.


/////////////////////////////////////////////////////////////////////////////
Other notes:


AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.


If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL.  ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.)  If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.


/////////////////////////////////////////////////////////////////////////////

There is the source code for warvideo. Can't anybody figure it out here? Fuck, I don't see it on occult...

Readme of warvideo source:


Spoiler
========================================================================
       MICROSOFT FOUNDATION CLASS LIBRARY : WarVideo
========================================================================




AppWizard has created this WarVideo application for you.  This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.


This file contains a summary of what you will find in each of the files that
make up your WarVideo application.


WarVideo.dsp
    This file (the project file) contains information at the project level and
    is used to build a single project or subproject. Other users can share the
    project (.dsp) file, but they should export the makefiles locally.


WarVideo.h
    This is the main header file for the application.  It includes other
    project specific headers (including Resource.h) and declares the
    CWarVideoApp application class.


WarVideo.cpp
    This is the main application source file that contains the application
    class CWarVideoApp.


WarVideo.rc
    This is a listing of all of the Microsoft Windows resources that the
    program uses.  It includes the icons, bitmaps, and cursors that are stored
    in the RES subdirectory.  This file can be directly edited in Microsoft
   Visual C++.


WarVideo.clw
    This file contains information used by ClassWizard to edit existing
    classes or add new classes.  ClassWizard also uses this file to store
    information needed to create and edit message maps and dialog data
    maps and to create prototype member functions.


res\WarVideo.ico
    This is an icon file, which is used as the application's icon.  This
    icon is included by the main resource file WarVideo.rc.


res\WarVideo.rc2
    This file contains resources that are not edited by Microsoft
   Visual C++.  You should place all resources not editable by
   the resource editor in this file.








/////////////////////////////////////////////////////////////////////////////


AppWizard creates one dialog class:


WarVideoDlg.h, WarVideoDlg.cpp - the dialog
    These files contain your CWarVideoDlg class.  This class defines
    the behavior of your application's main dialog.  The dialog's
    template is in WarVideo.rc, which can be edited in Microsoft
   Visual C++.




/////////////////////////////////////////////////////////////////////////////
Other standard files:


StdAfx.h, StdAfx.cpp
    These files are used to build a precompiled header (PCH) file
    named WarVideo.pch and a precompiled types file named StdAfx.obj.


Resource.h
    This is the standard header file, which defines new resource IDs.
    Microsoft Visual C++ reads and updates this file.


/////////////////////////////////////////////////////////////////////////////
Other notes:


AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.


If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL.  ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.)  If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.


/////////////////////////////////////////////////////////////////////////////

« Last Edit: April 05, 2016, 05:36:18 AM by Warchief Lightbringer- »
aka DeaDLyGaMeS

Offline iL

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Re: DKPuzzle Solution Video
« Reply #19 on: April 05, 2016, 08:49:56 AM »
I think Djinnkahn posted his war video source somewhere. I might even have it saved somewhere on one of my backups or something. If I remember correctly, it was written in C/C++ (maybe)

Thx, got that thread: http://war2.warcraft.org/forum/viewtopic.php?t=2488

Unfortunately it refers to the same DjinnKahn's page that is not exists anymore.
So, our hope is your personal archives. WarVideo.zip (88k)
Need help to translate War2Combat to German, French, Italian, Polish or another language: http://forum.war2.ru/index.php/topic,4728.0.html
Please, contact me if you are interested in that.

Offline Warchief Lightbringer-

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Re: DKPuzzle Solution Video
« Reply #20 on: April 05, 2016, 10:27:48 AM »
Your hope was rightly founded! I think its still there :D haha
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Offline aqrit

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Re: DKPuzzle Solution Video
« Reply #21 on: April 08, 2016, 02:05:30 PM »
Great video Player!
I also liked your 1v7comps gow video.

Do you really need to drag enemy units into positions in all those places?
It seems like you're leaving peons/peasants standing around that could be brought forward.

Quote
Rip DK
doesn't seem deceased from my quick google search...?

Offline Sentinel1

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Re: DKPuzzle Solution Video
« Reply #22 on: March 24, 2017, 12:01:02 AM »
for some reason remembered this tonight and rewatched some.  player is one smart dude for figuring that out.  Djinnkahn on the other hand is like literally a genius in a way im too dumb to even put in words.

Offline Lambchops

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Re: DKPuzzle Solution Video
« Reply #23 on: March 24, 2017, 02:05:16 AM »
Winchester - Yes, that footman part was probably the hardest part of the map to figure out and execute.

Yeah very tricksy indeed, but just before that a peasant kills a gt (with spell help) then gets past 4 knights and a footie in a 2 unit wide corridor, then outright pwns an archer ..... all with 1hp left. That's some hell crazy rain-man schtick ;D
 
its gooder to hax hard and NEVER get caught!

Offline Paper_Boy

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Re: DKPuzzle Solution Video
« Reply #24 on: March 24, 2017, 02:10:23 AM »
haha that was fucking awesome!!! Well done Player, admire
the patience and creativity that took! Totally flaked on a girl to watch that lol..
Required solid understanding of war2 Ai, hops and priorities. DjinKhan was the man!!
How long did that take to beat?

I don’t think anyone has the time to make a fully great one these days. I bet we could get 1 going if we had people who agreed to each work on 1 part in sections, then just combine them all in the end. We should do 1 in Djinkhans honor!

Could incorporate, double, triple chops, elite chokes
-intricate timings
-popping, hopping attacking priorities with buildings and units
- tranny hopping
-tower bug, Cannon bug which differs from Guard tower bug ,
-even a dash of rez management, oil
-stuck gryphons

Blid, where can we see your solution with the non break method? or even the Map

Offline Lambchops

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Re: DKPuzzle Solution Video
« Reply #25 on: March 24, 2017, 02:23:34 AM »
Just typed WarVideo.zip into an ftp indexer for lolz and it came back with this ;D

ftp://war2.ru/war2/utils/warvideo.zip

( yeah that's just the warvid program from the download page )

.... Made me lol though
« Last Edit: March 24, 2017, 02:25:36 AM by Lambchops »
its gooder to hax hard and NEVER get caught!

Offline tk[as]

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Re: DKPuzzle Solution Video
« Reply #26 on: March 24, 2017, 06:28:19 PM »
im not going to watch the video or anything .. where can i download this and how do i load/play it?

i wanna see if i can figure any of them out.

Offline tk[as]

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Re: DKPuzzle Solution Video
« Reply #27 on: March 24, 2017, 06:37:16 PM »
what are the settings? are there instructions somewhere?

Offline tk[as]

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Re: DKPuzzle Solution Video
« Reply #28 on: March 24, 2017, 08:14:37 PM »
nevermind. just watched it.. it would have taken me months to figure those things out... if ever. i definitely don't have the mind for those. GJ player.

Offline tk[as]

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Re: DKPuzzle Solution Video
« Reply #29 on: March 24, 2017, 08:18:51 PM »
Player never told us how long it took him.