I guess we had the info we needed already ;/ Dont look good.....
Map info:
Standard i 32x32, 64x64, 96x96 and 128x128.
The minimap in the game will automatic fit it self to the size.
The map can be any size you want, but max. 128x128.
Just be sure that MTXM,SQN,OILM and REGN correspond to that size, or
contains enough data to make a map, else you get an error. The
x and y size has to be the same size, in fact no the don't, because
the game will always make a map out of the y size. (looks like
the x size is just fill ?)
If the y size is off standard, the minimap in the game will
default to 128x128, but the units movement on the map will correspond
to the size, and so the white square, the fog of war thing will
move as to a 128x128 map.
The editor will make an error if you try to read an off standard map
size.
Player Info:
Appendix E: "Unusable" 7 players.
This 7 players is not really in the game, so the can't be used as normal
players. However there are some use for them.
They don't work as passive computer, human or computer, if set to this
they just stand there, looking funny.
If set to rescue(active), you can rescue them, and the become you
units, whom you can control as normally.
If rescue(active) has a peon/peasant, he will only build a town hall
and x number of farm, depending of the number of peon/peasant he has, then
stop and do nothing.
If set to rescue(passive), you can rescue his units, and then control
them.
So if you are in need of more rescue players on your map, you can used
the "unusable" 7 players.
Note : player 14 unit will never be displayed ?, but he's units IS on
the map, because you can't build were he's units would have been !.