Listen EQ i will explain with detail....
Right now the way the anti hack is it would work right now for non custom maps kinda....
Example:
I have like 3-6 ways for each hack to be detected. Depending on settings of game (Custom,Standard) the anti hack will apply each method in a standard game. Now in a custom game the ball game is different. You can start with spells, mage, mage tower. Causing 2 out of 5 methods to not be able to use or it will be a false positive.
I almost said fuck anti hack with custom totally by why? Map hack can still be caught, host hacks, macros, etc
I'm not saying i cant change and add known custom maps like chop, because if build hack gets CAUGHT its not a false positive....
THE BOX IS FOR BETA USE YOU WOULD NOT SEE ANYTHING IF YOU RUN IT WHEN I RELEASE IT UNLESS I MAKE A LOADER OR SOMETHING FOR WAR2. I WILL NOT SPEND TIME TELLING THE HACKER I CAUGHT HIM THE ANTIHACK WILL AUTO KICK FROM GAME AND SEND REPORT TO BE VIEW BY WHOEVER. THERE IS NO DATA BEING SENT THAT WOULD BE VIEWED BY THE WRONG PEOPLE AND ABUSED THAT WOULD DEFEAT THE WHOLE POINT IN ANTI CHEAT .... ONLY THING YOU WOULD SEE WOULD BE TIME DATE PLAYER AND TYPE OF HACK. AND MAYBE A REPORT OF WHAT ACTIONS WHERE TAKEN AUTO HWID BAN, ACCOUNT CLOSED.....