Author Topic: [1.33 WAR2]Lots of old Mods, TC, ETC :)  (Read 6036 times)

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[1.33 WAR2]Lots of old Mods, TC, ETC :)
« on: January 29, 2016, 09:48:14 PM »
SpellMod v2.0 by Darkfire
If you downloaded a version that didn't work, please download this one. It should have taken care of all the problems that people were having with the last one...

This file contains both a data file patch in WarDraft Campaign Maker format and an exe patch created with Cameron Buschardt's WarHack. Both patches must be applied for this to work AND you must have WarCraft version 1.33. Simply unzip this into your War2 directory and run the included spellmod.bat. If you're smart enough to not want these files in your War2 directory, I assume you're smart enough to be able to install this patch without the aid of the batch file, therefore I didn't bother making it a "smart" batch file.

This patch will change the following things:

It will give Paladins the "Holy Armor" spell.  This spell is the same as Unholy Armor but it only costs 50 mana to cast and it now lasts as long as Bloodlust

It will give Paladins the Healing spell from the start and will take the holy vision spell from them completely.

It will take the Eye of Kilrogg spell away from Ogre-Magi and replace it with Haste.

Death Knights will be able to research the Summon Daemon spell in place of Haste.  The Daemons summoned will be a bit different from the usual Daemons.  They are multi-selectable and they are a bit more powerful.  Daemons require 200 mana to summon and to research the spell requires 3000 gold and takes 200 time.  Death Knights will be able to research the Dark Vision spell in place of Unholy Armor.  Dark Vision requires 1000 gold to research and takes 100 time.  Dark Vision is the same as Holy Vision, but costs less mana.

It takes the fireball spell from mages and gives them the Thunder spell.  The only difference here is that a group of mages can cast thunder, making it much more powerful than fireball.

A few icons have been shuffled around to accommodate the change to Holy Armor.  This new spell now uses the Flame Shield Icon. Flame Shield now uses the Fireball icon and the new Thunder spell uses mages' default Lightning Attack icon.

This patch will add to your data files, it will not replace anything.  It will also create a new exe, "spellmod.exe." Running this file will allow you to use these new spells. Running War2.exe will allow you to play War2 just like you always did.
« Last Edit: February 14, 2016, 12:00:56 AM by tupac »

Offline shesycompany

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Re: [1.33 WAR2]SpellMod v2.0 by Darkfire - Old
« Reply #1 on: January 30, 2016, 01:11:54 AM »
cool,all dos needs is vision.
« Last Edit: January 30, 2016, 04:11:33 AM by easycompany »

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Re: [1.33 WAR2]Old Mods :)
« Reply #2 on: February 11, 2016, 08:44:48 PM »
Patches & Modifications

NewSpell Patch - for version 1.33, designed by Ogre-Wolf

This patch gives Ogre-Mages the exorcism spell, and makes mages undead, and gives Paladins death and decay, with modified graphics.

Spell Patch - for version 1.33

A very simple patch, this makes it so that spells commands are still there for a group of spell-casters. So you can get 9 death knights to cast death and decay at the same spot at the same time :-) This does make spell-casters more powerful and unbalances the game somewhat, but it is more fun and it should be possible to rebalance it if you are doing it for a TC. And it would also be possible to make it so that spells that are inappropriate for group casting could be unable to do that, you never really want to have 9 mages cast invisibility on the same unit.

Assassin Patch 1.01- for version 1.33

This patch contains a WCD file and a PAT, so you need WarHack and WCM to use it. It adds in a new unit, the Elder Assassin from Brian Sawatsky's New Heroes modification. This probably won't stay here forever, it is almost a meg, so if you want to put it on your site just let me know. 1.01 fixed it so that the Elder Assassin doesn't sink when he dies.

New Units 0.9 - for any version

This is a 278 file and default UDTA that makes it so that the orc and human units are actually different. For example, the Grunts have more hits than footman, but they also attack slower and have less armor. I think the balance was probably screwed up, so any suggestions are welcome. This version doesn't change the heroes, but later versions will. Also I will probably change the EXE for later versions, I hope to give Death Knights a Summon Daemon spell and make it so that the Mage Tower shoots lightning at flying units. Any comments would be appreciated. To use it just import new_278 into slot 278 in maindat.war, and new_udta in slot 472 if you have the expansion, or slot 0 if you don't. I haven't checked in except in version 1.33, let me know if you have problems with other versions. When you use it, make sure you are on a pud that uses the default UDTA.

Wall Patch v2.0 - for version 1.33

Lets you build walls in single player, and makes it so the computer attacks them. To do this, I switched the Dark Portal and Runestone to behave like walls, and have the peasant build these instead, which makes the wall look much worse than the real ones, but I couldn't find a way to make the computer recognize the walls otherwise. To use, run WarHack's exepatch to patch the exe, and use WCM on the campaign data file.

Daemon Patch v2.0 - for version 1.33

Much superior to the earlier version, instead of making the Eye of Kilrogg behave like a daemon it makes it so that the daemon is the unit summoned, instead of the Eye.

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Re: [1.33 WAR2]Old Mods :)
« Reply #3 on: February 11, 2016, 08:45:06 PM »
another from above :)

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Re: [1.33 WAR2]Old Mods :)
« Reply #4 on: February 13, 2016, 11:59:01 PM »
https://web.archive.org/web/20011223100900/http://artho.com/warcraft/wctools.html
Tons of old titleset i wonder if we could extraft the tile files after these patch them and bring them all to war2bne?

hell, desert, glacier,etc

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Re: [1.33 WAR2]Old Mods :)
« Reply #5 on: February 13, 2016, 11:59:50 PM »
more from above

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Re: [1.33 WAR2]Lots of old Mods, TC, ETC :)
« Reply #6 on: February 14, 2016, 03:25:04 AM »
nice!hell naw bring shit to dos.!

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Re: [1.33 WAR2]Lots of old Mods, TC, ETC :)
« Reply #7 on: February 14, 2016, 11:09:30 AM »
Cool


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Re: [1.33 WAR2]Lots of old Mods, TC, ETC :)
« Reply #8 on: February 14, 2016, 08:53:22 PM »
It just might be very possible. I was able to extract the title sets from war2 dos. I just to find the ones the replace with in the mpq. Would be nice if that guy with grid hack could shed some info. I extracted for forest example the 3 files plus a .pal when i added those 3 files and renamed them to ru mpq. I got a crash i determine which file is which from file size my first attempt error on me. So i think it might be because there was a compress options when i extract them... maybe need to try a few different ones hopefully one works. I was able to convert other ones before and i can add some old these above just by replacing the .grp file in the mpq with the old filename.

So the person that has that grid titeset should send some info.

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Re: [1.33 WAR2]Lots of old Mods, TC, ETC :)
« Reply #9 on: February 14, 2016, 09:32:23 PM »
i thought they was in the .bin..grp can be edited aslong as ur in the correct pal,,ill have to try.

grp,only time i had crash if it is to big.resize a tree should be 31x31 like peons maybe.

i cant do shit with anyhting dos..must of been a hell of a mod group back then.
« Last Edit: February 15, 2016, 02:52:20 AM by easycompany »