Author Topic: War2Rebalanced - We need your feedback!!!  (Read 39165 times)

Offline Nox

  • Death Knight
  • *********
  • Posts: 4133
    • View Profile
Re: War2Rebalanced - We need your feedback!!!
« Reply #60 on: December 14, 2021, 08:19:03 AM »
Test autoheal vs bloodlust!  :wc2:

Weird tests :/ How can you check anything this way when Bloodlust is working as a random dmg bonus? If I remember correctly that bonus is insanly random, something between +8-24 dmg with every hit.

Thats a great point, but we also need to add some other points.

Like the amount of the knights and the ogers, 9 ogers and 9 knights is a little amount, but if you goes for a dual and start to make bigger attack with 20-30 knights full mana, im pretty sure knights will win the fight.

We also need to take in consideration that the game is full of latency bug wich bring the lust way much harder to do manually, sometime in some games you try to lust and lust barelly work and you get kill before it work.

We also have to take in consideration the suprise effect, knights are constantly in healing mode without any action from the players.

Caught some ogers out of position without watching from the players and the time you realize what happen knights gonna wreck you before you cant even lust.

Not only they gonna wreck you but they gonna be 100% full healt after the attacks.

Its easy to take some videos when everything is prepare and work fine.

But in the heat of action it's not working like this.

Whatever, after a couples days of playing it and after a good amounts of games in different situation.

I think it's a good balance, in general lust gonna be very op, but autoheal can do alot of damage with a dual or a couples of expantion. Massive knights attacks when ur caught out of position is really devastator, its hard to lust and you barely have no time to do anything.

but i think it bring a nice difference between the two races in general.

With this balance, orc are still the monster in therm of damages, they still do amazing damage in early mid game while the human became stronger in mid late game.

So finnaly i change my mind, i think it's a good update and we should let it like that.

I will keep everything cept the towers targeting attack and the repair cats.

The rest are crazy updates  :thumbsup:

Mr.120apm aka U8! Best player of the world losing 4v3 against Phillip5256.

Online Mistral

  • Administrator
  • Axe Thrower
  • *****
  • Posts: 408
    • View Profile
Re: War2Rebalanced - We need your feedback!!!
« Reply #61 on: December 14, 2021, 04:37:20 PM »
15.12.2021
War2mod v1.80.50
removed tower control from rebelance
fixed bug when crash in lobby (maybe?)

Online Mistral

  • Administrator
  • Axe Thrower
  • *****
  • Posts: 408
    • View Profile
Re: War2Rebalanced - We need your feedback!!!
« Reply #62 on: December 15, 2021, 04:05:39 PM »
16.12.2021
War2mod v1.80.51
removed catapults repair from rebelance

Offline Incos

  • Axe Thrower
  • ****
  • Posts: 253
    • View Profile
Re: War2Rebalanced - We need your feedback!!!
« Reply #63 on: May 16, 2022, 08:52:47 AM »
Take the ballista - have it emulate the catapult.  There is a delay in the beginning script for ballista which makes it < cata. 
https://www.twitch.tv/incoswc - my twitch. Streaming 9:30pm - 11pm est most days!!

Offline Pandaprewmaster325

  • Grunt
  • ***
  • Posts: 124
  • Warcraft forgot its roots.
    • View Profile
Re: War2Rebalanced - We need your feedback!!!
« Reply #64 on: August 26, 2024, 02:40:15 PM »
This is actually pretty decent changes anyone who opposes rally points/auto heal/manual tower control is either a retard or some old ass person who grew too used to the same game matter of fact its bullshit that you can't que  multiple units one of the best additions of the ps1 port is auto training it helps a lot with economy , I hope you update the mod with something akin to training multiple units the gameplay is sorely lacking many good aspects that are now a staple in the genre no one can deny that personally I have issues with the how this whole is balanced starting from peon to peasant ending with how crappy some spells are.


This game is too outdated and bested by ever single new RTS ever since 95 any person with a half assed brain can realize how shit this game plays I don't hate wc2 I know that it was a huge thing back in 95 but updates like these are what the game needs if I had to draw a what to modernize in this game it would be

1-rally points
2-ability to que multiple units (limit is 15)
3-ability to multi cast
4-add voice lines for upgrades towards completion (could make few unique voice lines for some upgrades like marksmanship)
5-FIX THE AWFUL PATHFINDING
6-and finally balance

The balance for this game is honestly should be the least of concerns the game should be in a playable state modern enough to be playable by new generations opposing positive changes such as rally points is nothing less of retardation these are positive changes before playing wc2 I played aoe1 and it has the same awful issue of no rally points and its not like a lot of fun and joy to pick every single new worker and assign them to tasks its bad BAD.
Today warcraft is not the warcraft it used to be , lets stick to what made warcraft warcraft! ORCS AND HUMANS

Offline dannyldd

  • Grunt
  • ***
  • Posts: 225
    • View Profile
Re: War2Rebalanced - We need your feedback!!!
« Reply #65 on: August 26, 2024, 07:58:14 PM »
This is actually pretty decent changes anyone who opposes rally points/auto heal/manual tower control is either a retard or some old ass person who grew too used to the same game matter of fact its bullshit that you can't que  multiple units one of the best additions of the ps1 port is auto training it helps a lot with economy , I hope you update the mod with something akin to training multiple units the gameplay is sorely lacking many good aspects that are now a staple in the genre no one can deny that personally I have issues with the how this whole is balanced starting from peon to peasant ending with how crappy some spells are.


This game is too outdated and bested by ever single new RTS ever since 95 any person with a half assed brain can realize how shit this game plays I don't hate wc2 I know that it was a huge thing back in 95 but updates like these are what the game needs if I had to draw a what to modernize in this game it would be

1-rally points
2-ability to que multiple units (limit is 15)
3-ability to multi cast
4-add voice lines for upgrades towards completion (could make few unique voice lines for some upgrades like marksmanship)
5-FIX THE AWFUL PATHFINDING
6-and finally balance

The balance for this game is honestly should be the least of concerns the game should be in a playable state modern enough to be playable by new generations opposing positive changes such as rally points is nothing less of retardation these are positive changes before playing wc2 I played aoe1 and it has the same awful issue of no rally points and its not like a lot of fun and joy to pick every single new worker and assign them to tasks its bad BAD.

since road of heroes mod: https://gamebanana.com/mods/433454

I offer such a thing from 1), 4) and 6)

Rally point is a good thing that comes up from Ed in multiplayer using one of the mods in lobby-game. I think rally point is available in Rebalanced mode.

4) is also possible thanks to Ed, even though he didn't add this feature on his mod but on mine they're. Different alert for researches and upgrades.

6) Re-balance in my mods for things like archers-trolls-rangers-berserkers-skeletons-dragon-gryphons and still need some stuff like higher mana cost for bloodlust/D&D and less mana cost for raise of the dead or runes.


Ed told me unit pathfinding is such a thing that would need the entire game to be done from scratch.. either that or more people interested in programming that could help Ed to find out through the code to how fix this feature from the game.

Offline Pandaprewmaster325

  • Grunt
  • ***
  • Posts: 124
  • Warcraft forgot its roots.
    • View Profile
Re: War2Rebalanced - We need your feedback!!!
« Reply #66 on: August 27, 2024, 07:09:11 AM »
This is actually pretty decent changes anyone who opposes rally points/auto heal/manual tower control is either a retard or some old ass person who grew too used to the same game matter of fact its bullshit that you can't que  multiple units one of the best additions of the ps1 port is auto training it helps a lot with economy , I hope you update the mod with something akin to training multiple units the gameplay is sorely lacking many good aspects that are now a staple in the genre no one can deny that personally I have issues with the how this whole is balanced starting from peon to peasant ending with how crappy some spells are.


This game is too outdated and bested by ever single new RTS ever since 95 any person with a half assed brain can realize how shit this game plays I don't hate wc2 I know that it was a huge thing back in 95 but updates like these are what the game needs if I had to draw a what to modernize in this game it would be

1-rally points
2-ability to que multiple units (limit is 15)
3-ability to multi cast
4-add voice lines for upgrades towards completion (could make few unique voice lines for some upgrades like marksmanship)
5-FIX THE AWFUL PATHFINDING
6-and finally balance

The balance for this game is honestly should be the least of concerns the game should be in a playable state modern enough to be playable by new generations opposing positive changes such as rally points is nothing less of retardation these are positive changes before playing wc2 I played aoe1 and it has the same awful issue of no rally points and its not like a lot of fun and joy to pick every single new worker and assign them to tasks its bad BAD.

since road of heroes mod: https://gamebanana.com/mods/433454

I offer such a thing from 1), 4) and 6)

Rally point is a good thing that comes up from Ed in multiplayer using one of the mods in lobby-game. I think rally point is available in Rebalanced mode.

4) is also possible thanks to Ed, even though he didn't add this feature on his mod but on mine they're. Different alert for researches and upgrades.

6) Re-balance in my mods for things like archers-trolls-rangers-berserkers-skeletons-dragon-gryphons and still need some stuff like higher mana cost for bloodlust/D&D and less mana cost for raise of the dead or runes.


Ed told me unit pathfinding is such a thing that would need the entire game to be done from scratch.. either that or more people interested in programming that could help Ed to find out through the code to how fix this feature from the game.


Ah I understand may I ask you who is this ed?
Today warcraft is not the warcraft it used to be , lets stick to what made warcraft warcraft! ORCS AND HUMANS

Online Mistral

  • Administrator
  • Axe Thrower
  • *****
  • Posts: 408
    • View Profile
Re: War2Rebalanced - We need your feedback!!!
« Reply #67 on: August 27, 2024, 07:50:59 AM »
me

Offline Pandaprewmaster325

  • Grunt
  • ***
  • Posts: 124
  • Warcraft forgot its roots.
    • View Profile
Re: War2Rebalanced - We need your feedback!!!
« Reply #68 on: August 27, 2024, 09:42:35 AM »
me
Huh so I guess nice to meet you ed
Today warcraft is not the warcraft it used to be , lets stick to what made warcraft warcraft! ORCS AND HUMANS