Hope you all have a nice summer!
As many know in 2017 I made a new chop version. I made this version because all versions that I could find had different time to put up and chop out for power mine. The version got recieved with mixed feelings. That version makes it harder to put down hall sometimes, if you don't know how to place your buildings for it.
I have since then thought about how to improve it. Finally I got time to put some time into this. I meassured the chop times on all the spots, and even the 2017+ version difference from spot to spot. I made perfect chop on very spot in very slow speed on all the spots when doing the testing. And came up with a new solution where all spots are balanced in time to put down power mine. I also made a couple other improvements. And I think the new version is superior my 2017+ in many ways. I'm open for feedback to how to improve this or if there is something you don't like.
I made some images explaining all the changes and showing an example of how to place buildings for air.
Based on this map I also made a couple of 1s chop maps that is supposed to be played with fixed order and features observer spots. I made spots from the most fair 1v1 positions. Take a look in the zip file I attach to this post. Maybe u8 you want to use it in your chop leauge...
If this map is well recieved by all chop players, maybe it could finally be included in the installation of war2combat...
Thank you all, take care
*EDIT* I realised I made some misstakes with the 1s chop TE fixed maps. I fixed and re uploaded them to this post. Now they work with TvB, players in 1st and 5th slot... Sorry :C
*EDIT-2* I found more misstakes in the 1s CHOP TE maps... Reattaching it again... T_T