There's one little thing that can be done about unit pathing but it depends from Ed for such.
Very recently, I have tested up his BruhCraft mod and he managed to enable RALLY POINTS for computer on X missions for even specific computer factions.
If Ed wants to release Rally points code, I can make a try to make this thing functional for future mods.
I actually think this is very cool and it's a nice way to control somehow unit pathing, besides it's NOT an universal feature for computer in any situation.
Actually, Warcraft 1 HAD RALLY POINTS to improve its already poor unit pathing, and computer managed to set up some sort of decent rally point for their units in most, if not all of Warcraft 1 missions.
I even checked this Alpha mod out here to remaster Warcraft 1 in Windows 10 and indeed, the original maps had actual rally points for such purpose.
In Warcraft 2, there're a few missions that "attempted" to showcase this rally points feature but in my very honest opinion, if you're an experienced Warcraft 2 player, you may see how it's a bit flawed.
Example of this is, Human11 mission. Alterac-Orange humans have an actual rally point to the entrance of their base (next to towers) so units may not fall too far away from home before attacking, besides they are just planned to just have ONE BARRACKS to produce their entire army in that map, LuL.
Maybe there're other missions which have rally points but I can't remember at the moment... Well I just remembered another one: XOrc2. Green orcs attempt to send their units across the base bridges they have and set them around those, before launching the next attack. Again, since Warcraft 2 original missions are so slow to produce units OR to ever produce anything OR lack of testings, you simply cannot embrace to see it's proper functionality in all it's glory....
If you're willing to check out way faster those rally point features for them, you can check my DAIFE mod either in Up to v6.940 version OR DAIFE v7.0+:
https://gamebanana.com/members/submissions/mods/1738346Yes, I remember quite a couple of CUSTOM MAPS by Blizzard which had this issue about unit pathing, most specially on maps that were intended to be played by ONLY PLAYERS, but with this rally points feature I bet there may be no map where units " should " get stucked with the proper amount of testings.