hey bud, I have made a 2nd attempt into your map. I think have fixed up AI to just work as base game should do it.
This time, I got slaughtered a couple of times because running out of resources.
You can take a look on my youtube channel if want to see the feedback. And I think my new plugin did wonderful with your map as a fun challenge.
Little observations:
1) Timing for Orange is a bit slow on the beginning but eventually they get level 5 units and level 3 trolls.
2) Black ran out of gold apparently in mid game when I was taking down orange. There's one new generation function that allows computer to have infinite amount of gold available from the same gold mine if reaches out a minimal amount of gold available, say like 400 in gold mine. I could enable this if you want to keep them harassing till the very end, even though may need
3) Purple did an intense siege with their ships. I was surprised that their ships did not get stucked near shipyards. I think reducing computer range was great for them.
4) They eventually slowed down quite a bit on mid-late game with their transport attacks. But I'm aware now that they're using default AI scripts from Blizzard. Still, they have worked flawlessly this time on your map. I think is the one of the very few times I have seen AI scripts from Blizzard working this flawlessly well. I'm not exaggerating.
5) I just sieged up orange at first because I tried to get the demo squads to get into green's base but I did not have the resources for it in time. In fact, blacks ended up doing overrun to my base because lack of lumber or gold. But also had to invest in defending oil tankers or I would never get good enough amount of demo squads.
6) It's a very well designed map layout. Not too often I see something that fits so well for the war2 AI. I think you deserve way more credit and acknowledgement for this map.
7) If you allow me, I can make an enhanced version that will improve the AI even beyond.
Thanks for the experience!