Author Topic: Warcraft 1 modding  (Read 56691 times)

Offline Zelya

  • Grunt
  • ***
  • Posts: 116
    • View Profile
Re: Warcraft 1 modding
« Reply #90 on: December 24, 2019, 05:11:11 PM »

Offline Zelya

  • Grunt
  • ***
  • Posts: 116
    • View Profile
Re: Warcraft 1 modding
« Reply #91 on: December 26, 2019, 09:38:19 AM »

Offline dannyldd

  • Grunt
  • ***
  • Posts: 225
    • View Profile
Re: Warcraft 1 modding
« Reply #92 on: December 16, 2021, 07:02:50 AM »
i think it would be easier/better just to move war1 to war2 engine. im sure someone can figure out the tiles.

i can get the grp's going,but we gotta keep it loyal also :P demons and water elements.units are upscaled they will never fit into war2s 640' unless wargus has made the sprites.

(he is raised)
if anyone wants to try and make some grp..i went and tried gif converters all sorts of ways...simple macro and old game maker is still the best to me,ill make another tutorial,and hopefully advance it more.(its not that hard)

notice the red on him..may go back and just give him a dark team color...doing this also makes units bleed team colors..thus making the game rated E  :P

ill leave this section for war1 engine works

i think it would be easier/better just to move war1 to war2 engine. im sure someone can figure out the tiles.

We're finally on it's way. Please support my twitch and youtube channels to make this ever possible in a future nearby. Almost 100% complete forest tileset already. Video alpha testings in here:
=272