Author Topic: Zones BNE.pud  (Read 6084 times)

Offline Nedro

  • Grunt
  • ***
  • Posts: 127
    • View Profile
Zones BNE.pud
« on: April 25, 2017, 05:46:49 AM »
something new and handmade. be the first to play it.



SEE SEVERAL POSTS BELOW FOR CURRENT AND VERY LIKELY FINAL VERSION
« Last Edit: April 29, 2017, 05:40:21 PM by Nedro »

Offline Certified MENSA Genius Brain (smart)

  • "The Architect"
  • Global Moderator
  • Dragon
  • *****
  • Posts: 5384
    • View Profile
Re: Zones BNE.pud
« Reply #1 on: April 25, 2017, 09:28:40 AM »
Seems pretty good.  Might be pretty hard to defend double rushes though
    

Offline Nedro

  • Grunt
  • ***
  • Posts: 127
    • View Profile
Re: Zones BNE.pud
« Reply #2 on: April 25, 2017, 10:05:36 AM »
thank you for taking a look.

i don't think many maps are easy to defend double rushes on. i assume you're talking about powers. to successfully defend on this one requires keeping an eye on tree lines and dealing with saps. the good news is it'll between 1.5 and minutes to chop three trees which is quite a long time in the war2 world. also, bases can be walled in two buildings. a player could even wall off completely a first farm and first 3x3. there's always the option of powering to ogres and not lust.

if you're talking about double rush when you're rushing then it may be time to seal at least one side of the base. more so than other maps, a lot will depend on starting draw for 2v2s.

i will keep your rushing thoughts in mind.
« Last Edit: April 25, 2017, 10:14:46 AM by Nedro »

Offline Certified MENSA Genius Brain (smart)

  • "The Architect"
  • Global Moderator
  • Dragon
  • *****
  • Posts: 5384
    • View Profile
Re: Zones BNE.pud
« Reply #3 on: April 25, 2017, 10:45:32 AM »
I thought the dirt meant you couldn't wall in but now I realize it was just a different color dirt, not mud :P
    

Offline Nedro

  • Grunt
  • ***
  • Posts: 127
    • View Profile
Re: Zones BNE.pud
« Reply #4 on: April 25, 2017, 11:00:25 AM »
if i find it needs to be more balanced between rushing and powering then i'll thicken a tree line or two. a lot of the darker dirt is meant to reduce gaying for an overall more balanced experience.

Offline Nedro

  • Grunt
  • ***
  • Posts: 127
    • View Profile
Re: Zones BNE.pud
« Reply #5 on: April 27, 2017, 09:41:53 AM »
updated version. people wanted the center open. still default wasteland but i'll show it in forest.



« Last Edit: April 28, 2017, 02:58:14 PM by Nedro »

Offline Igognito

  • Axe Thrower
  • ****
  • Posts: 406
    • View Profile
Re: Zones BNE.pud
« Reply #6 on: April 27, 2017, 10:15:21 AM »
I played it! The map was fun :-)

There is 1 minor thing I didn't like.
@Nedro make the 1 line thick of dirt around the goldmine to 2 lines thick.
It confuses people when the try to build the hall.

I would also put a darker grass close where the treed mine is, to ease the exploration.
Something to indicate where you are supposed to chop for it :-P

I believe that all strategies are viable to this map. Walking the distance reduces the rush potential by the way.

Cheers

Offline Nedro

  • Grunt
  • ***
  • Posts: 127
    • View Profile
Re: Zones BNE.pud
« Reply #7 on: April 27, 2017, 10:33:06 AM »
thanks igog. the map feels huge especially 1v1 or 2v2. i like it best 6+. i began to scale it down to 96x96. i'm close to concluding that 96 is too small. the original version of the map may be better for 96.

this is one of the better maps i've played for sapping.