Author Topic: tc making  (Read 57779 times)

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Re: tc making
« Reply #165 on: May 01, 2016, 02:43:18 AM »
fixing to study the exe dam new spells would be cool(prob way to difficult)....the 2 other war1 magic units is whats being a bitch knights and raiders are no longer magical :P as they took there spot.

im finishing this biatch also to the best of my abilities.

and ya thanks to the old dos modders lol i got a cleric \o/!

ya we can do something with gta rush it for giggles.

just making units ...demon/water elemtal are know "hero's" high hp units high cost.


I'm back fucking accidentally got myself banned. Yeah need to brain storm on some tasks for the gta project.

Tileset - Obvious concrete blocks, street, etc.

Sprites - units,icons, buildings, 2 cars possible lol.
top down look on houses like this.


Sounds - Gun fire, walking, yelling, explosions, screaming.

So with game play and sprites i think each unit to be trained is a different character with a different weapon best way to go with that. We can change goldmines to stores to steal from and put like 1500 gold or whatever.. put several mines around the map. Use upgrade glitch to make collecting money valuable, cars that explode on map side suicide bomber, turn lumber into weed LOOOL currency to get a farm and make a gang lol, tons of cool stuff

How confident are you in graphics? I say lets get it done.

Offline shesycompany

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Re: tc making
« Reply #166 on: May 01, 2016, 03:54:08 AM »
well theres alot better looking houses.. that looks like a button :P ohh im bob ross bae  got me beer and braclets on im magical!

still got to learn tiles!
« Last Edit: May 01, 2016, 04:18:06 AM by easycompany »

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Re: tc making
« Reply #167 on: May 01, 2016, 04:33:55 AM »
Yes tons of house just example of what we need. I was thinking make orc transport a cop car or something like that. We will figure tiles out not that complicated just a Timely process to reverse what file is what right now. My first attempt failed but I'm sure I replaced the wrong forest tile files or wrong extention....

Offline shesycompany

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Re: tc making
« Reply #168 on: May 01, 2016, 04:34:27 AM »

oh u trying to grp?i dont know shit of tile set yet.diddly squat.
« Last Edit: May 01, 2016, 04:36:14 AM by easycompany »

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Re: tc making
« Reply #169 on: May 01, 2016, 04:36:38 AM »
Find a better house if you want feel free it's gonna be hard keeping our sprites in the same type of design. But I'm sure we can make it happen.

It's begun lol
Get an xp system and wardraft with warcraft 3 does data files. You can then open them edit save files should get 3 of them try without decompression. Now we need to figure the file type in the mpq for the tileset we changed and rename the files we got with wardraft then replace them in the mpq with the right extension.

I tried to matching similar extentions and using files sizes but it failed for me maybe I was incorrect or editing changes the files size and now my comparing logic is broken. Give it a try if you fail let me know I did but plunty to try.
« Last Edit: May 01, 2016, 04:40:08 AM by tupac »

Offline shesycompany

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Re: tc making
« Reply #170 on: May 01, 2016, 04:44:20 AM »
ight ill try it but im still working on war1* also


* war1 is not as war1 but kinda :P

Offline shesycompany

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Re: tc making
« Reply #171 on: May 01, 2016, 01:00:07 PM »


just swaped swamp with forest seeing what each one is still clue less :P

yeah we got 2 cars the transports
« Last Edit: May 01, 2016, 04:42:11 PM by easycompany »

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Re: tc making
« Reply #172 on: May 01, 2016, 05:00:54 PM »


just swaped swamp with forest seeing what each one is still clue less :P

yeah we got 2 cars the transports

So was I lol did you extract those with wardraft? Try one by by in the mpq I assume we only need 1 out of those 3

Offline shesycompany

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Re: tc making
« Reply #173 on: May 01, 2016, 05:04:52 PM »
i just sent the ones in mpq..looking for a prog to open it to edit but not sure if i find one. or maybe all it needs is a rename.
yeah i got wardraft also
« Last Edit: May 01, 2016, 05:08:48 PM by easycompany »

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Re: tc making
« Reply #174 on: May 01, 2016, 05:17:54 PM »
Here is a copy of wardraft. For those reading who don't have it.

http://artho.com/warcraft/wardraft.zip

Files inside the WarCraft II : DOS
MAINDAT.WAR levels,some pictures, fonts, unit/building-,cursor-,map-graphics and some (yet) unknown stuff
REZDAT.WAR   mostly pictures
STRDAT.WAR   all kinds of text appearing in the game
SFXDAT.SUD   sound effects
SNDDAT.WAR   spoken mission briefings
MUDDAT.CUD   animated cutscenes
« Last Edit: May 01, 2016, 05:20:38 PM by tupac »

Offline shesycompany

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Re: tc making
« Reply #175 on: May 01, 2016, 11:25:25 PM »
any luck..i can get starcraft tile set to see them but its lieing to it asa cv5 and idk man tilesets may be hard aint no grp. dos is something else?

.cv4  all i can find out about it is some dos debugger circa 1992 idk man lol how ever bliz made them


what we could do is take a lucky shot i put in misc tiles use 9x where teh trees are do rough idk manually kind of shit.
i doubt it!!



fuged that skull up lol but this idk it would take some getting used to.....
« Last Edit: May 02, 2016, 10:58:50 AM by easycompany »

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Re: tc making
« Reply #176 on: May 02, 2016, 07:24:55 PM »
here is my favorite map editor!



Offline shesycompany

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Re: tc making
« Reply #177 on: May 09, 2016, 09:27:51 PM »
good maps dead pac ... there is maybe a way to make desert storm (maybe) a bot as a player :P and ventured onto ..."hi def" :o backgrounds.... we will see
if they work so will mini big ass maps :)
« Last Edit: May 12, 2016, 09:47:03 PM by easycompany »