Hi War2 Modders,
I was reading this interview with a BNETD developer and he was talking about the packet structure for server/client communication
http://www.onlamp.com/pub/a/onlamp/2002/05/09/bnetd.html?page=2These are the types of packets sent (I think this is TCP only)
bn_byte = single byte
bn_short = two bytes
bn_int = four bytes
bn_long = eight bytes
When I create a game and watch with WireShark, I see a few packets slide by, looks like some TCP length of 4 or 8 like bn_int and bn_long above
and then theres 1 UDP packet, and I dont understand what its data contains
Curious to learn more about how you (tupac /others) reverse engineer these things and how/if I can help
I think modifying an old winbot is a great idea to start with, I guess theres been some problem with WarWinner not having UDP support tho.
It was my understanding that winbots never even created real games, they just sent "win" information to the server every 2minutes saying that an imaginary game was played, but I guess real games are actually created so in theory we should be able to modify that to be a hostbot
I remember there was another winbot back in the day called MaddoX Winbot, but I havent been able to find a copy online