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Mods & Development / Re: Campaign mods
« on: November 08, 2024, 11:51:23 AM »no, i've never requested beforeYou may be referring to try DAIFE mod from:
https://gamebanana.com/mods/288680
yes, this mod was intended to showcase the original intended difficulty by Blizzard. But i ended up adding a difficulty boost that wasn't set by Blizzard. But this mod is not that hard.
But I eventually did some months ago a whole new mod that truly exposes clean 100% bugless and intended difficulty by Blizzard on:
Accuracy Edition mod
this one indeed is harder than base game, but not as much as DAIFE and yes, this is the actual difficulty that was planned by Blizzard on base game but never could be ever seen because campaign maps still needed plenty of additional tests
https://gamebanana.com/mods/535863
This mod has both, audio/visual version or vanilla one (aka: no audio/visual changes, only the maps and fixed up difficulty)
but in the mods list: https://gamebanana.com/members/submissions/mods/1738346
you can also check Weapons of our warfare
and others like u8 micro campaign mod (not the ultra violent mod)
or demo extended challenge, which includes the maps from war2 DEMO before main release
or some recent mod i released called as Trolls revolution
this accuracy edition feels much better
is there any way to remove varying units ingame sprites? i kinda like the changes but its becoming hard to understand whats happening on my screen, theres like 4 or 5 icons for just peon and they all look different
i checked daefiles folder but didnt found what i need to remove
what i want to have at the end is model pack that you had in daife or whatever mod that was (footmen with shields/etc), but they only have 1 model
thanks!
I'm not sure if you are the same guy who requested this a few weeks ago but I got requested to make a "Vanilla" version for this mod without custom tilesets, sprites, icons, sound voice acting. I just got requested to allow a little sprite change for Rangers, Paladins & Ogre Mages to make difference from archer-ranger, knight-paladin and ogre/Ogre-magi
I need to apply one additional further update for Accuracy Edition and then may release this "Vanilla" version. In case you're interested in.
i'm not saying that your changes are bad, the only thing I dislike are varying sprites for the same units
i doubt you'll find any rts game where you had 10 different models for the same unit because it makes it difficult to understand at a glance what is happening on the battlefield
i hope you can make possible to decide if you want to play with differing unit models or not, like you did with your previous mods (installing only plugins you need)
like how am i supposed to know that this is not the same unit? (or else, whats the point in coloring your units in different colors like its ur ally/neutral unit that you captured)
https://i.imgur.com/E5mWpfd.png
or else, how am i supposed to know who is who here (if i hadnt play wc3 reforged i wouldnt recognize footman here, i would rather think that is another hero here)
https://i.imgur.com/YZbawh4.png