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Messages - idcamn

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1
Mods & Development / Re: Campaign mods
« on: November 08, 2024, 11:51:23 AM »
You may be referring to try DAIFE mod from:
https://gamebanana.com/mods/288680

yes, this mod was intended to showcase the original intended difficulty by Blizzard. But i ended up adding a difficulty boost that wasn't set by Blizzard. But this mod is not that hard.

But I eventually did some months ago a whole new mod that truly exposes clean 100% bugless and intended difficulty by Blizzard on:

Accuracy Edition mod

this one indeed is harder than base game, but not as much as DAIFE and yes, this is the actual difficulty that was planned by Blizzard on base game but never could be ever seen because campaign maps still needed plenty of additional tests

https://gamebanana.com/mods/535863

This mod has both, audio/visual version or vanilla one (aka: no audio/visual changes, only the maps and fixed up difficulty)


but in the mods list:  https://gamebanana.com/members/submissions/mods/1738346

you can also check Weapons of our warfare

and others like u8 micro campaign mod (not the ultra violent mod)

or demo extended challenge, which includes the maps from war2 DEMO before main release

or some recent mod i released called as Trolls revolution

this accuracy edition feels much better
is there any way to remove varying units ingame sprites? i kinda like the changes but its becoming hard to understand whats happening on my screen, theres like 4 or 5 icons for just peon and they all look different
i checked daefiles folder but didnt found what i need to remove

what i want to have at the end is model pack that you had in daife or whatever mod that was (footmen with shields/etc), but they only have 1 model

thanks!


I'm not sure if you are the same guy who requested this a few weeks ago but I got requested to make a "Vanilla" version for this mod without custom tilesets, sprites, icons, sound voice acting. I just got requested to allow a little sprite change for Rangers, Paladins & Ogre Mages to make difference from archer-ranger, knight-paladin and ogre/Ogre-magi

I need to apply one additional further update for Accuracy Edition and then may release this "Vanilla" version. In case you're interested in.

no, i've never requested before
i'm not saying that your changes are bad, the only thing I dislike are varying sprites for the same units
i doubt you'll find any rts game where you had 10 different models for the same unit because it makes it difficult to understand at a glance what is happening on the battlefield
i hope you can make possible to decide if you want to play with differing unit models or not, like you did with your previous mods (installing only plugins you need)

like how am i supposed to know that this is not the same unit? (or else, whats the point in coloring your units in different colors like its ur ally/neutral unit that you captured)
https://i.imgur.com/E5mWpfd.png

or else, how am i supposed to know who is who here (if i hadnt play wc3 reforged i wouldnt recognize footman here, i would rather think that is another hero here)
https://i.imgur.com/YZbawh4.png

2
Mods & Development / Re: Campaign mods
« on: November 07, 2024, 05:56:25 PM »
You may be referring to try DAIFE mod from:
https://gamebanana.com/mods/288680

yes, this mod was intended to showcase the original intended difficulty by Blizzard. But i ended up adding a difficulty boost that wasn't set by Blizzard. But this mod is not that hard.

But I eventually did some months ago a whole new mod that truly exposes clean 100% bugless and intended difficulty by Blizzard on:

Accuracy Edition mod

this one indeed is harder than base game, but not as much as DAIFE and yes, this is the actual difficulty that was planned by Blizzard on base game but never could be ever seen because campaign maps still needed plenty of additional tests

https://gamebanana.com/mods/535863

This mod has both, audio/visual version or vanilla one (aka: no audio/visual changes, only the maps and fixed up difficulty)


but in the mods list:  https://gamebanana.com/members/submissions/mods/1738346

you can also check Weapons of our warfare

and others like u8 micro campaign mod (not the ultra violent mod)

or demo extended challenge, which includes the maps from war2 DEMO before main release

or some recent mod i released called as Trolls revolution

this accuracy edition feels much better
is there any way to remove varying units ingame sprites? i kinda like the changes but its becoming hard to understand whats happening on my screen, theres like 4 or 5 icons for just peon and they all look different
i checked daefiles folder but didnt found what i need to remove

what i want to have at the end is model pack that you had in daife or whatever mod that was (footmen with shields/etc), but they only have 1 model

thanks!

3
Mods & Development / Campaign mods
« on: October 25, 2024, 06:33:31 AM »
Hello!
Are there any singleplayer campaign difficulty mods?
I know about szwagier's ultra violent campaign but it's too difficult for me, I guess it's made for regular ffa skilled players :P

I also know about danny's mods, I like his changes in tilesets/sounds/music/etc, but his campaigns are just so hard, I would say some of them are even harder than szwagier's and they feel unbeatable (last time I tried to play his "as intended by blizzard" campaign and got stuck on mission2, where u have very limited resources and you are constantly attacked by an enemy with infinite gold)

I want something less difficult than ultra violent campaign but noticeably harder than a standard one

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