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Messages - afdkijsdijaisfj

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Mods & Development / Re: Improving Warlat
« on: November 14, 2019, 04:10:58 AM »
We just need to do it like SC1, we need to make it so that the user can choose between latency modes 1-5 (1=Singleplayer, 2=LAN, 5=BNET) and also keep the Warlat "Extra Low" setting on top of that.

@fois

Did you find the memory values? If so, please tell us about them. They cannot be abused to cheat or anything since it would make the game incompatible, it would just make you drop and in that case you could also just terminate the .exe or disconnect your Internet... If you haven't found them, do you plan to try to find them?

Of course, the game will be incompatible if users have different "latency mode" settings. But actually we can solve that in multiple ways.

This means we must do like they did for SC1, we must make a patch that changes latency based on game name. So if game name is "gow noob#L2" it applies LAN latency to that game.

People without the fix would know NOT to join the game because of its name. Therefore there is no problem. In any case it would be easy to auto-announce "Latency patch enabled!" every time someone with the patch joins or something like that. So if an user joins and doesn't say that message people know to kick that user.

And we CAN force updates. It would be highly useful, for example for this latency purpose. Users here have expressed interest in keeping everyone forcibly updated to the latest War2Combat before or having other auto-update mechanisms. Can @iL use PVPGN to distribute the update?

Please tell me your thoughts on all of these ideas @fois.

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